* Toilet Draft * fixes * toilets now have secret stash to place items in cistern. * fixes * plungers now unblock toilets. * fix sprite * new sprites and fix * fixes * improve seat sprites. * fix * removed visualisersystem changed to genericvisualizers * flush sound for toilets and copyright for toilet sprites. * fix atrributions * fixes * fix datafield flushtime * sprite improvements * fixes * multiple changes * fix * fix * fixes remove vv * moved stash related functions to secret stash system from toilet. * fix * fix * changes for recent review. * fix * fix
18 lines
562 B
C#
18 lines
562 B
C#
using Content.Shared.Storage.Components;
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using Robust.Shared.Audio;
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namespace Content.Shared.Plants
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{
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/// <summary>
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/// Interaction wrapper for <see cref="SecretStashComponent"/>.
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/// Gently rustle after each interaction with plant.
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/// </summary>
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[RegisterComponent]
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[Access(typeof(PottedPlantHideSystem))]
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public sealed partial class PottedPlantHideComponent : Component
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{
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[DataField("rustleSound")]
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public SoundSpecifier RustleSound = new SoundPathSpecifier("/Audio/Effects/plant_rustle.ogg");
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}
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}
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