Files
tbd-station-14/Content.Shared/Administration/SharedAdminFrozenSystem.cs
no 37099e481e Prevent admin-frozen players from ghosting or suiciding, add "Freeze And Mute" verb (#27813)
* prevent admin-frozen players from ghosting or suiciding

* Add "Freeze and Mute" admin verb

* Allow "Freeze And Mute" admin verb when player is already frozen but not muted

* Remove redundant scream handler (scream action just emotes, duh)

* AdminFrozenSystem: clean imports

* Update Content.Server/Chat/Commands/SuicideCommand.cs

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>

* Update Ghost.cs

* retrigger ci (empty commit)

---------

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2024-05-12 10:35:30 -04:00

84 lines
3.0 KiB
C#

using Content.Shared.ActionBlocker;
using Content.Shared.Emoting;
using Content.Shared.Interaction.Events;
using Content.Shared.Item;
using Content.Shared.Movement.Events;
using Content.Shared.Movement.Pulling.Components;
using Content.Shared.Movement.Pulling.Events;
using Content.Shared.Movement.Pulling.Systems;
using Content.Shared.Speech;
using Content.Shared.Throwing;
namespace Content.Shared.Administration;
public abstract class SharedAdminFrozenSystem : EntitySystem
{
[Dependency] private readonly ActionBlockerSystem _blocker = default!;
[Dependency] private readonly PullingSystem _pulling = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<AdminFrozenComponent, UseAttemptEvent>(OnAttempt);
SubscribeLocalEvent<AdminFrozenComponent, PickupAttemptEvent>(OnAttempt);
SubscribeLocalEvent<AdminFrozenComponent, ThrowAttemptEvent>(OnAttempt);
SubscribeLocalEvent<AdminFrozenComponent, InteractionAttemptEvent>(OnAttempt);
SubscribeLocalEvent<AdminFrozenComponent, ComponentStartup>(OnStartup);
SubscribeLocalEvent<AdminFrozenComponent, ComponentShutdown>(UpdateCanMove);
SubscribeLocalEvent<AdminFrozenComponent, UpdateCanMoveEvent>(OnUpdateCanMove);
SubscribeLocalEvent<AdminFrozenComponent, PullAttemptEvent>(OnPullAttempt);
SubscribeLocalEvent<AdminFrozenComponent, AttackAttemptEvent>(OnAttempt);
SubscribeLocalEvent<AdminFrozenComponent, ChangeDirectionAttemptEvent>(OnAttempt);
SubscribeLocalEvent<AdminFrozenComponent, EmoteAttemptEvent>(OnEmoteAttempt);
SubscribeLocalEvent<AdminFrozenComponent, SpeakAttemptEvent>(OnSpeakAttempt);
}
private void OnSpeakAttempt(EntityUid uid, AdminFrozenComponent component, SpeakAttemptEvent args)
{
if (!component.Muted)
return;
args.Cancel();
}
private void OnAttempt(EntityUid uid, AdminFrozenComponent component, CancellableEntityEventArgs args)
{
args.Cancel();
}
private void OnPullAttempt(EntityUid uid, AdminFrozenComponent component, PullAttemptEvent args)
{
args.Cancelled = true;
}
private void OnStartup(EntityUid uid, AdminFrozenComponent component, ComponentStartup args)
{
if (TryComp<PullableComponent>(uid, out var pullable))
{
_pulling.TryStopPull(uid, pullable);
}
UpdateCanMove(uid, component, args);
}
private void OnUpdateCanMove(EntityUid uid, AdminFrozenComponent component, UpdateCanMoveEvent args)
{
if (component.LifeStage > ComponentLifeStage.Running)
return;
args.Cancel();
}
private void UpdateCanMove(EntityUid uid, AdminFrozenComponent component, EntityEventArgs args)
{
_blocker.UpdateCanMove(uid);
}
private void OnEmoteAttempt(EntityUid uid, AdminFrozenComponent component, EmoteAttemptEvent args)
{
if (component.Muted)
args.Cancel();
}
}