* Basic structure for the player panel ui * Ensure basic functionality Player panel now receives and displays basic info * Make whitelistcommands accept user ids * Make PlayerPanel use GUIDs where possible * Add functionality to most playerpanel buttons * Implement remaining playerpanel features * Localize everything * Finish up * Put command arguments in quotes I am not sure if it's even possible to have something like a space in them considering they are guids and usernames but sure why not * Make playerpanel a verb * Add Logs button to player panel * Change Notesbutton text and make whitelistbutton a confirmtion button * Add freeze button that does not mute the player * Add sharedconnections counter to playerpanel * Make the playetime format clearer * Allow for copying of the a player's username * Do minor cleanup * Rearrange buttons * Fix unfreeze button not updating * Fix wrong localisation text * "Fix" the same role ban counting multiple times The way rolebans are stored is horrible. As such if you ban someone from a departmenrt or something role bans are individually placed for every role. The only way I found to distinguish them is the bantime. This is horrible but I do not want to rewrite how all the bans are stored right now. * Add Delete and Rejuvenate buttons to player panel By popular demand * Marginally improve ui * Add logs * review update * Fix verb * Fix double notes --------- Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
211 lines
7.4 KiB
C#
211 lines
7.4 KiB
C#
using System.Linq;
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using Content.Server.Administration.Logs;
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using Content.Server.Administration.Managers;
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using Content.Server.Administration.Notes;
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using Content.Server.Administration.Systems;
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using Content.Server.Database;
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using Content.Server.EUI;
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using Content.Shared.Administration;
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using Content.Shared.Database;
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using Content.Shared.Eui;
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using Robust.Server.Player;
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using Robust.Shared.Player;
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namespace Content.Server.Administration;
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public sealed class PlayerPanelEui : BaseEui
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{
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[Dependency] private readonly IAdminManager _admins = default!;
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[Dependency] private readonly IServerDbManager _db = default!;
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[Dependency] private readonly IAdminNotesManager _notesMan = default!;
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[Dependency] private readonly IEntityManager _entity = default!;
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[Dependency] private readonly IPlayerManager _player = default!;
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[Dependency] private readonly EuiManager _eui = default!;
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[Dependency] private readonly IAdminLogManager _adminLog = default!;
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private readonly LocatedPlayerData _targetPlayer;
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private int? _notes;
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private int? _bans;
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private int? _roleBans;
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private int _sharedConnections;
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private bool? _whitelisted;
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private TimeSpan _playtime;
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private bool _frozen;
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private bool _canFreeze;
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private bool _canAhelp;
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public PlayerPanelEui(LocatedPlayerData player)
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{
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IoCManager.InjectDependencies(this);
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_targetPlayer = player;
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}
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public override void Opened()
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{
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base.Opened();
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_admins.OnPermsChanged += OnPermsChanged;
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}
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public override void Closed()
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{
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base.Closed();
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_admins.OnPermsChanged -= OnPermsChanged;
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}
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public override EuiStateBase GetNewState()
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{
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return new PlayerPanelEuiState(_targetPlayer.UserId,
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_targetPlayer.Username,
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_playtime,
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_notes,
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_bans,
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_roleBans,
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_sharedConnections,
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_whitelisted,
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_canFreeze,
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_frozen,
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_canAhelp);
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}
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private void OnPermsChanged(AdminPermsChangedEventArgs args)
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{
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if (args.Player != Player)
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return;
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SetPlayerState();
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}
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public override void HandleMessage(EuiMessageBase msg)
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{
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base.HandleMessage(msg);
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ICommonSession? session;
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switch (msg)
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{
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case PlayerPanelFreezeMessage freezeMsg:
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if (!_admins.IsAdmin(Player) ||
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!_entity.TrySystem<AdminFrozenSystem>(out var frozenSystem) ||
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!_player.TryGetSessionById(_targetPlayer.UserId, out session) ||
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session.AttachedEntity == null)
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return;
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if (_entity.HasComponent<AdminFrozenComponent>(session.AttachedEntity))
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{
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_adminLog.Add(LogType.Action,$"{Player:actor} unfroze {_entity.ToPrettyString(session.AttachedEntity):subject}");
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_entity.RemoveComponent<AdminFrozenComponent>(session.AttachedEntity.Value);
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SetPlayerState();
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return;
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}
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if (freezeMsg.Mute)
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{
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_adminLog.Add(LogType.Action,$"{Player:actor} froze and muted {_entity.ToPrettyString(session.AttachedEntity):subject}");
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frozenSystem.FreezeAndMute(session.AttachedEntity.Value);
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}
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else
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{
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_adminLog.Add(LogType.Action,$"{Player:actor} froze {_entity.ToPrettyString(session.AttachedEntity):subject}");
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_entity.EnsureComponent<AdminFrozenComponent>(session.AttachedEntity.Value);
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}
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SetPlayerState();
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break;
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case PlayerPanelLogsMessage:
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if (!_admins.HasAdminFlag(Player, AdminFlags.Logs))
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return;
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_adminLog.Add(LogType.Action, $"{Player:actor} opened logs on {_targetPlayer.Username:subject}");
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var ui = new AdminLogsEui();
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_eui.OpenEui(ui, Player);
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ui.SetLogFilter(search: _targetPlayer.Username);
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break;
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case PlayerPanelDeleteMessage:
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case PlayerPanelRejuvenationMessage:
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if (!_admins.HasAdminFlag(Player, AdminFlags.Debug) ||
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!_player.TryGetSessionById(_targetPlayer.UserId, out session) ||
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session.AttachedEntity == null)
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return;
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if (msg is PlayerPanelRejuvenationMessage)
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{
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_adminLog.Add(LogType.Action,$"{Player:actor} rejuvenated {_entity.ToPrettyString(session.AttachedEntity):subject}");
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if (!_entity.TrySystem<RejuvenateSystem>(out var rejuvenate))
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return;
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rejuvenate.PerformRejuvenate(session.AttachedEntity.Value);
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}
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else
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{
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_adminLog.Add(LogType.Action,$"{Player:actor} deleted {_entity.ToPrettyString(session.AttachedEntity):subject}");
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_entity.DeleteEntity(session.AttachedEntity);
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}
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break;
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}
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}
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public async void SetPlayerState()
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{
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if (!_admins.IsAdmin(Player))
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{
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Close();
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return;
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}
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_playtime = (await _db.GetPlayTimes(_targetPlayer.UserId))
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.Where(p => p.Tracker == "Overall")
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.Select(p => p.TimeSpent)
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.FirstOrDefault();
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if (_notesMan.CanView(Player))
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{
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_notes = (await _notesMan.GetAllAdminRemarks(_targetPlayer.UserId)).Count;
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}
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else
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{
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_notes = null;
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}
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_sharedConnections = _player.Sessions.Count(s => s.Channel.RemoteEndPoint.Address.Equals(_targetPlayer.LastAddress) && s.UserId != _targetPlayer.UserId);
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// Apparently the Bans flag is also used for whitelists
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if (_admins.HasAdminFlag(Player, AdminFlags.Ban))
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{
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_whitelisted = await _db.GetWhitelistStatusAsync(_targetPlayer.UserId);
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// This won't get associated ip or hwid bans but they were not placed on this account anyways
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_bans = (await _db.GetServerBansAsync(null, _targetPlayer.UserId, null)).Count;
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// Unfortunately role bans for departments and stuff are issued individually. This means that a single role ban can have many individual role bans internally
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// The only way to distinguish whether a role ban is the same is to compare the ban time.
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// This is horrible and I would love to just erase the database and start from scratch instead but that's what I can do for now.
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_roleBans = (await _db.GetServerRoleBansAsync(null, _targetPlayer.UserId, null)).DistinctBy(rb => rb.BanTime).Count();
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}
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else
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{
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_whitelisted = null;
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_bans = null;
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_roleBans = null;
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}
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if (_player.TryGetSessionById(_targetPlayer.UserId, out var session))
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{
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_canFreeze = session.AttachedEntity != null;
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_frozen = _entity.HasComponent<AdminFrozenComponent>(session.AttachedEntity);
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}
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else
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{
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_canFreeze = false;
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}
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if (_admins.HasAdminFlag(Player, AdminFlags.Adminhelp))
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{
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_canAhelp = true;
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}
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else
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{
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_canAhelp = false;
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}
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StateDirty();
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}
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}
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