Applies EntProtoId changes upon insertion / removal from container. Can also be useful for borgs / mechs / vehicles in future but atm I just used it for AI.
18 lines
483 B
C#
18 lines
483 B
C#
using Robust.Shared.GameStates;
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using Robust.Shared.Prototypes;
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namespace Content.Shared.Containers;
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/// <summary>
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/// Applies container changes whenever an entity is inserted into the specified container on this entity.
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/// </summary>
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[RegisterComponent, NetworkedComponent]
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public sealed partial class ContainerCompComponent : Component
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{
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[DataField(required: true)]
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public EntProtoId Proto;
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[DataField(required: true)]
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public string Container = string.Empty;
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}
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