Files
tbd-station-14/Content.Shared/Access/Systems/SharedIdCardConsoleSystem.cs
2023-04-08 13:15:52 -07:00

61 lines
2.3 KiB
C#

using Content.Shared.Access.Components;
using Content.Shared.Containers.ItemSlots;
using JetBrains.Annotations;
using Robust.Shared.GameStates;
using Robust.Shared.Serialization;
namespace Content.Shared.Access.Systems
{
[UsedImplicitly]
public abstract class SharedIdCardConsoleSystem : EntitySystem
{
[Dependency] private readonly ItemSlotsSystem _itemSlotsSystem = default!;
public const string Sawmill = "idconsole";
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<IdCardConsoleComponent, ComponentInit>(OnComponentInit);
SubscribeLocalEvent<IdCardConsoleComponent, ComponentRemove>(OnComponentRemove);
SubscribeLocalEvent<IdCardConsoleComponent, ComponentGetState>(OnGetState);
SubscribeLocalEvent<IdCardConsoleComponent, ComponentHandleState>(OnHandleState);
}
private void OnHandleState(EntityUid uid, IdCardConsoleComponent component, ref ComponentHandleState args)
{
if (args.Current is not IdCardConsoleComponentState state) return;
component.AccessLevels = state.AccessLevels;
}
private void OnGetState(EntityUid uid, IdCardConsoleComponent component, ref ComponentGetState args)
{
args.State = new IdCardConsoleComponentState(component.AccessLevels);
}
private void OnComponentInit(EntityUid uid, IdCardConsoleComponent component, ComponentInit args)
{
_itemSlotsSystem.AddItemSlot(uid, IdCardConsoleComponent.PrivilegedIdCardSlotId, component.PrivilegedIdSlot);
_itemSlotsSystem.AddItemSlot(uid, IdCardConsoleComponent.TargetIdCardSlotId, component.TargetIdSlot);
}
private void OnComponentRemove(EntityUid uid, IdCardConsoleComponent component, ComponentRemove args)
{
_itemSlotsSystem.RemoveItemSlot(uid, component.PrivilegedIdSlot);
_itemSlotsSystem.RemoveItemSlot(uid, component.TargetIdSlot);
}
[Serializable, NetSerializable]
private sealed class IdCardConsoleComponentState : ComponentState
{
public List<string> AccessLevels;
public IdCardConsoleComponentState(List<string> accessLevels)
{
AccessLevels = accessLevels;
}
}
}
}