Files
tbd-station-14/Content.Server/Sprite/Components/RandomSpriteStateComponent.cs
Vera Aguilera Puerto 5cd42c9ad6 Inline UID
2021-12-03 15:53:09 +01:00

31 lines
985 B
C#

using System.Collections.Generic;
using Robust.Server.GameObjects;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Random;
using Robust.Shared.Serialization.Manager.Attributes;
namespace Content.Server.Sprite.Components
{
[RegisterComponent]
public class RandomSpriteStateComponent : Component
{
[Dependency] private readonly IRobustRandom _random = default!;
public override string Name => "RandomSpriteState";
[DataField("spriteStates")]
private List<string>? _spriteStates;
[DataField("spriteLayer")]
private int _spriteLayer;
protected override void Initialize()
{
base.Initialize();
if (_spriteStates == null) return;
if (!IoCManager.Resolve<IEntityManager>().TryGetComponent(Owner, out SpriteComponent? spriteComponent)) return;
spriteComponent.LayerSetState(_spriteLayer, _random.Pick(_spriteStates));
}
}
}