Files
tbd-station-14/Content.Server/Light/EntitySystems/HandHeldLightSystem.cs
Leon Friedrich 49296e33a0 Refactor Context Menus and make them use XAML & stylesheets (#4768)
* XAML verb menu

* fix ghost FOV

* spacing

* rename missed "ContextMenu"->"EntityMenu" instances

* move visibility checks to verb system

* update comment

* Remove CanSeeContainerCheck

* use ScrollContainer measure option

* MaxWidth / texxt line wrapping

* verb category default

Now when you click on a verb category, it should default to running the first member of that category.

This makes it much more convenient to eject/insert when there is only a single option

* only apply style to first verb category entry

* Use new visibility flags

* FoV -> Fov

* Revert "only apply style to first verb category entry"

This reverts commit 9a6a17dba600e3ae0421caed59fcab145c260c99.

* make all entity menu visibility checks clientside

* Fix empty unbuckle category

* fix merge
2021-10-27 22:21:19 -07:00

67 lines
2.2 KiB
C#

using System.Collections.Generic;
using System.Linq;
using Content.Server.Light.Components;
using Content.Shared.Verbs;
using JetBrains.Annotations;
using Robust.Shared.GameObjects;
using Robust.Shared.Localization;
namespace Content.Server.Light.EntitySystems
{
[UsedImplicitly]
internal sealed class HandHeldLightSystem : EntitySystem
{
// TODO: Ideally you'd be able to subscribe to power stuff to get events at certain percentages.. or something?
// But for now this will be better anyway.
private HashSet<HandheldLightComponent> _activeLights = new();
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<ActivateHandheldLightMessage>(HandleActivate);
SubscribeLocalEvent<DeactivateHandheldLightMessage>(HandleDeactivate);
SubscribeLocalEvent<HandheldLightComponent, GetActivationVerbsEvent>(AddToggleLightVerb);
}
public override void Shutdown()
{
base.Shutdown();
_activeLights.Clear();
}
private void HandleActivate(ActivateHandheldLightMessage message)
{
_activeLights.Add(message.Component);
}
private void HandleDeactivate(DeactivateHandheldLightMessage message)
{
_activeLights.Remove(message.Component);
}
public override void Update(float frameTime)
{
foreach (var handheld in _activeLights.ToArray())
{
if (handheld.Deleted || handheld.Paused) continue;
handheld.OnUpdate(frameTime);
}
}
private void AddToggleLightVerb(EntityUid uid, HandheldLightComponent component, GetActivationVerbsEvent args)
{
if (!args.CanAccess || !args.CanInteract)
return;
Verb verb = new();
verb.Text = Loc.GetString("verb-common-toggle-light");
verb.IconTexture = "/Textures/Interface/VerbIcons/light.svg.192dpi.png";
verb.Act = component.Activated
? () => component.TurnOff()
: () => component.TurnOn(args.User);
args.Verbs.Add(verb);
}
}
}