Files
tbd-station-14/Content.Server/Utility/InteractionChecks.cs
chairbender b35333d366 Click Drag Functionality + Refactor Interaction Interfaces (#1125)
Co-authored-by: Víctor Aguilera Puerto <6766154+Zumorica@users.noreply.github.com>
Co-authored-by: ComicIronic <comicironic@gmail.com>
Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
2020-07-06 23:27:03 +02:00

131 lines
6.3 KiB
C#

using System;
using Content.Server.GameObjects.EntitySystems;
using Content.Shared.GameObjects.EntitySystems;
using Content.Server.Interfaces.GameObjects.Components.Interaction;
using Content.Shared.Interfaces;
using Content.Shared.Physics;
using Robust.Shared.GameObjects.Systems;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.Map;
using Robust.Shared.IoC;
using Robust.Shared.Localization;
using Robust.Shared.Map;
using Robust.Shared.Maths;
namespace Content.Server.Utility
{
/// <summary>
/// Convenient methods for checking for various conditions commonly needed
/// for interactions.
/// </summary>
public static class InteractionChecks
{
/// <summary>
/// Default interaction check for targeted attack interaction types.
/// Same as <see cref="SharedInteractionSystem.InRangeUnobstructed"/>, but defaults to ignore inside blockers
/// (making the check less restrictive).
/// Validates that attacker is in range of the attacked entity. Additionally shows a popup if
/// validation fails.
/// </summary>
public static bool InRangeUnobstructed(ITargetedInteractEventArgs eventArgs, bool ignoreInsideBlocker = true)
{
if (!EntitySystem.Get<SharedInteractionSystem>().InRangeUnobstructed(eventArgs.User.Transform.MapPosition,
eventArgs.Target.Transform.MapPosition, ignoredEnt: eventArgs.Target, ignoreInsideBlocker: ignoreInsideBlocker))
{
var localizationManager = IoCManager.Resolve<ILocalizationManager>();
eventArgs.Target.PopupMessage(eventArgs.User, localizationManager.GetString("You can't reach there!"));
return false;
}
return true;
}
/// <summary>
/// Default interaction check for Drag drop interaction types.
/// Same as <see cref="SharedInteractionSystem.InRangeUnobstructed"/>, but defaults to ignore inside blockers
/// (making the check less restrictive) and checks reachability of both the target and the dragged / dropped object.
/// Additionally shows a popup if validation fails.
/// </summary>
public static bool InRangeUnobstructed(DragDropEventArgs eventArgs, bool ignoreInsideBlocker = true)
{
if (!EntitySystem.Get<SharedInteractionSystem>().InRangeUnobstructed(eventArgs.User.Transform.MapPosition,
eventArgs.Target.Transform.MapPosition, ignoredEnt: eventArgs.Target, ignoreInsideBlocker: ignoreInsideBlocker))
{
var localizationManager = IoCManager.Resolve<ILocalizationManager>();
eventArgs.Target.PopupMessage(eventArgs.User, localizationManager.GetString("You can't reach there!"));
return false;
}
if (!EntitySystem.Get<SharedInteractionSystem>().InRangeUnobstructed(eventArgs.User.Transform.MapPosition,
eventArgs.Dropped.Transform.MapPosition, ignoredEnt: eventArgs.Dropped, ignoreInsideBlocker: ignoreInsideBlocker))
{
var localizationManager = IoCManager.Resolve<ILocalizationManager>();
eventArgs.Dropped.PopupMessage(eventArgs.User, localizationManager.GetString("You can't reach there!"));
return false;
}
return true;
}
/// <summary>
/// Default interaction check for after attack interaction types.
/// Same as <see cref="SharedInteractionSystem.InRangeUnobstructed"/>, but defaults to ignore inside blockers
/// (making the check less restrictive).
/// Validates that attacker is in range of the attacked entity, if there is such an entity.
/// If there is no attacked entity, validates that they are in range of the clicked position.
/// Additionally shows a popup if validation fails.
/// </summary>
public static bool InRangeUnobstructed(AfterInteractEventArgs eventArgs, bool ignoreInsideBlocker = true)
{
if (eventArgs.Target != null)
{
if (!EntitySystem.Get<SharedInteractionSystem>().InRangeUnobstructed(eventArgs.User.Transform.MapPosition,
eventArgs.Target.Transform.MapPosition, ignoredEnt: eventArgs.Target, ignoreInsideBlocker: ignoreInsideBlocker))
{
var localizationManager = IoCManager.Resolve<ILocalizationManager>();
eventArgs.Target.PopupMessage(eventArgs.User, localizationManager.GetString("You can't reach there!"));
return false;
}
}
else
{
if (!EntitySystem.Get<SharedInteractionSystem>().InRangeUnobstructed(eventArgs.User.Transform.MapPosition,
eventArgs.ClickLocation.ToMap(IoCManager.Resolve<IMapManager>()), ignoredEnt: eventArgs.User, ignoreInsideBlocker: ignoreInsideBlocker))
{
var localizationManager = IoCManager.Resolve<ILocalizationManager>();
eventArgs.User.PopupMessage(eventArgs.User, localizationManager.GetString("You can't reach there!"));
return false;
}
}
return true;
}
/// <summary>
/// Convenient static alternative to <see cref="SharedInteractionSystem.InRangeUnobstructed"/>, which also
/// shows a popup message if not in range.
/// </summary>
public static bool InRangeUnobstructed(IEntity user, MapCoordinates otherCoords,
float range = SharedInteractionSystem.InteractionRange,
int collisionMask = (int) CollisionGroup.Impassable, IEntity ignoredEnt = null,
bool ignoreInsideBlocker = false)
{
var mapManager = IoCManager.Resolve<IMapManager>();
var interactionSystem = EntitySystem.Get<SharedInteractionSystem>();
if (!interactionSystem.InRangeUnobstructed(user.Transform.MapPosition, otherCoords, range, collisionMask,
ignoredEnt, ignoreInsideBlocker))
{
var localizationManager = IoCManager.Resolve<ILocalizationManager>();
user.PopupMessage(user, localizationManager.GetString("You can't reach there!"));
return false;
}
return true;
}
}
}