Co-authored-by: Víctor Aguilera Puerto <6766154+Zumorica@users.noreply.github.com> Co-authored-by: ComicIronic <comicironic@gmail.com> Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
49 lines
1.5 KiB
C#
49 lines
1.5 KiB
C#
using System;
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using System.Collections.Generic;
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using Content.Server.GameObjects.Components.Interactable;
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using Content.Server.GameObjects.Components.Stack;
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using Content.Server.Interfaces.GameObjects.Components.Interaction;
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using Content.Server.Interfaces;
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using Content.Server.Utility;
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using Content.Shared.Construction;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Serialization;
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using Robust.Shared.ViewVariables;
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namespace Content.Server.GameObjects.Components.Construction
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{
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/// <summary>
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/// Holds data about an entity that is in the process of being constructed or destructed.
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/// </summary>
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[RegisterComponent]
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public class ConstructionComponent : Component
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{
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/// <inheritdoc />
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public override string Name => "Construction";
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/// <summary>
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/// The current construction recipe being used to build this entity.
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/// </summary>
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[ViewVariables]
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public ConstructionPrototype Prototype { get; set; }
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/// <summary>
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/// The current stage of construction.
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/// </summary>
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[ViewVariables]
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public int Stage { get; set; }
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/// <inheritdoc />
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public override void ExposeData(ObjectSerializer serializer)
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{
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base.ExposeData(serializer);
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serializer.DataReadWriteFunction("prototype", null,
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value => Prototype = value, () => Prototype);
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serializer.DataReadWriteFunction("stage", 0,
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value => Stage = value, () => Stage);
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}
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}
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}
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