Files
tbd-station-14/Content.Client/State/GameScreen.cs
chairbender b35333d366 Click Drag Functionality + Refactor Interaction Interfaces (#1125)
Co-authored-by: Víctor Aguilera Puerto <6766154+Zumorica@users.noreply.github.com>
Co-authored-by: ComicIronic <comicironic@gmail.com>
Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
2020-07-06 23:27:03 +02:00

86 lines
2.9 KiB
C#

using System.Collections.Generic;
using System.Collections.Immutable;
using Content.Client.Chat;
using Content.Client.Interfaces.Chat;
using Content.Client.UserInterface;
using Content.Shared.Input;
using Robust.Client.Interfaces.Input;
using Robust.Client.Interfaces.State;
using Robust.Client.Interfaces.UserInterface;
using Robust.Client.UserInterface.Controls;
using Robust.Shared.Input;
using Robust.Shared.Input.Binding;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Localization;
using Robust.Shared.Map;
using Robust.Shared.ViewVariables;
namespace Content.Client.State
{
public class GameScreen : GameScreenBase
{
#pragma warning disable 649
[Dependency] private readonly IUserInterfaceManager _userInterfaceManager;
[Dependency] private readonly IGameHud _gameHud;
[Dependency] private readonly IInputManager _inputManager;
[Dependency] private readonly IChatManager _chatManager;
#pragma warning restore 649
[ViewVariables] private ChatBox _gameChat;
public override void Startup()
{
base.Startup();
_gameChat = new ChatBox();
_userInterfaceManager.StateRoot.AddChild(_gameChat);
LayoutContainer.SetAnchorAndMarginPreset(_gameChat, LayoutContainer.LayoutPreset.TopRight, margin: 10);
LayoutContainer.SetAnchorAndMarginPreset(_gameChat, LayoutContainer.LayoutPreset.TopRight, margin: 10);
LayoutContainer.SetMarginLeft(_gameChat, -475);
LayoutContainer.SetMarginBottom(_gameChat, 235);
_userInterfaceManager.StateRoot.AddChild(_gameHud.RootControl);
_chatManager.SetChatBox(_gameChat);
_gameChat.DefaultChatFormat = "say \"{0}\"";
_gameChat.Input.PlaceHolder = Loc.GetString("Say something! [ for OOC");
_inputManager.SetInputCommand(ContentKeyFunctions.FocusChat,
InputCmdHandler.FromDelegate(s => FocusChat(_gameChat)));
_inputManager.SetInputCommand(ContentKeyFunctions.FocusOOC,
InputCmdHandler.FromDelegate(s => FocusOOC(_gameChat)));
}
public override void Shutdown()
{
base.Shutdown();
_gameChat.Dispose();
_gameHud.RootControl.Orphan();
}
internal static void FocusChat(ChatBox chat)
{
if (chat == null || chat.UserInterfaceManager.KeyboardFocused != null)
{
return;
}
chat.Input.IgnoreNext = true;
chat.Input.GrabKeyboardFocus();
}
internal static void FocusOOC(ChatBox chat)
{
if (chat == null || chat.UserInterfaceManager.KeyboardFocused != null)
{
return;
}
chat.Input.IgnoreNext = true;
chat.Input.GrabKeyboardFocus();
chat.Input.InsertAtCursor("[");
}
}
}