28 lines
746 B
C#
28 lines
746 B
C#
using Content.Client.GameObjects.Components.Mobs;
|
|
using Robust.Shared.GameObjects;
|
|
using Robust.Shared.GameObjects.Systems;
|
|
|
|
namespace Content.Client.GameObjects.EntitySystems
|
|
{
|
|
public sealed class CameraRecoilSystem : EntitySystem
|
|
{
|
|
public override void Initialize()
|
|
{
|
|
base.Initialize();
|
|
|
|
EntityQuery = new TypeEntityQuery(typeof(CameraRecoilComponent));
|
|
}
|
|
|
|
public override void FrameUpdate(float frameTime)
|
|
{
|
|
base.FrameUpdate(frameTime);
|
|
|
|
foreach (var entity in RelevantEntities)
|
|
{
|
|
var recoil = entity.GetComponent<CameraRecoilComponent>();
|
|
recoil.FrameUpdate(frameTime);
|
|
}
|
|
}
|
|
}
|
|
}
|