Files
tbd-station-14/Content.Server/GameObjects/Components/Doors/ServerDoorComponent.cs
Pieter-Jan Briers b34591ab59 Data Rework Content Edition (#82)
* WiP Data Rework.

* Convert stationstation to new map format.

* stationstation.yml v2

* Update submodule
2018-07-26 23:38:16 +02:00

118 lines
3.1 KiB
C#

using System;
using Content.Server.Interfaces.GameObjects;
using Content.Shared.GameObjects;
using SS14.Server.GameObjects;
using SS14.Shared.GameObjects;
using SS14.Shared.Interfaces.GameObjects;
using SS14.Shared.Interfaces.GameObjects.Components;
using SS14.Shared.Log;
using SS14.Shared.Maths;
using SS14.Shared.IoC;
using Content.Server.GameObjects.EntitySystems;
using SS14.Shared.Serialization;
namespace Content.Server.GameObjects
{
public class ServerDoorComponent : Component, IAttackHand
{
public override string Name => "Door";
public bool Opened { get; private set; }
private float OpenTimeCounter;
private CollidableComponent collidableComponent;
private SpriteComponent spriteComponent;
private string OpenSprite;
private string CloseSprite;
public override void ExposeData(ObjectSerializer serializer)
{
base.ExposeData(serializer);
serializer.DataField(ref OpenSprite, "openstate", "Objects/door_ewo.png");
serializer.DataField(ref CloseSprite, "closestate", "Objects/door_ew.png");
}
public override void Initialize()
{
base.Initialize();
collidableComponent = Owner.GetComponent<CollidableComponent>();
collidableComponent.OnBump += OnBump;
spriteComponent = Owner.GetComponent<SpriteComponent>();
}
public override void OnRemove()
{
collidableComponent.OnBump -= OnBump;
collidableComponent = null;
spriteComponent = null;
}
public bool Attackhand(IEntity user)
{
if (Opened)
{
Close();
}
else
{
Open();
}
return true;
}
private void OnBump(object sender, BumpEventArgs args)
{
Logger.Info("Bump!");
if (Opened)
{
return;
}
Open();
}
public void Open()
{
Opened = true;
collidableComponent.IsHardCollidable = false;
spriteComponent.LayerSetTexture(0, OpenSprite);
}
public bool Close()
{
if (collidableComponent.TryCollision(Vector2.Zero))
{
// Do nothing, somebody's in the door.
return false;
}
Opened = false;
OpenTimeCounter = 0;
collidableComponent.IsHardCollidable = true;
spriteComponent.LayerSetTexture(0, CloseSprite);
return true;
}
private const float AUTO_CLOSE_DELAY = 5;
public void OnUpdate(float frameTime)
{
if (!Opened)
{
return;
}
OpenTimeCounter += frameTime;
if (OpenTimeCounter > AUTO_CLOSE_DELAY)
{
if (!Close())
{
// Try again in 2 seconds if it's jammed or something.
OpenTimeCounter -= 2;
}
}
}
}
}