Files
tbd-station-14/Content.Server/Shuttles/Components/GridSpawnComponent.cs
metalgearsloth b30afb357c Hide ruins spawns (#23857)
* Hide ruins spawns

* Update count

* Add naming
2024-01-10 04:15:48 -07:00

42 lines
1.0 KiB
C#

using Content.Server.Shuttles.Systems;
using Robust.Shared.Utility;
namespace Content.Server.Shuttles.Components;
/// <summary>
/// Similar to <see cref="GridFillComponent"/> except spawns the grid near to the station.
/// </summary>
[RegisterComponent, Access(typeof(ShuttleSystem))]
public sealed partial class GridSpawnComponent : Component
{
/// <summary>
/// Dictionary of groups where each group will have entries selected.
/// String is just an identifier to make yaml easier.
/// </summary>
[DataField(required: true)] public Dictionary<string, GridSpawnGroup> Groups = new();
}
[DataRecord]
public record struct GridSpawnGroup
{
public List<ResPath> Paths = new();
public int MinCount = 1;
public int MaxCount = 1;
/// <summary>
/// Hide the IFF of the grid.
/// </summary>
public bool Hide = false;
/// <summary>
/// Should we set the metadata name of a grid. Useful for admin purposes.
/// </summary>
public bool NameGrid = false;
public GridSpawnGroup()
{
}
}