Files
tbd-station-14/Content.Server/Administration/Commands/PlayerPanelCommand.cs
nikthechampiongr d1a60fafe7 Implement a playerpanel (#30238)
* Basic structure for the player panel ui

* Ensure basic functionality

Player panel now receives and displays basic info

* Make whitelistcommands accept user ids

* Make PlayerPanel use GUIDs where possible

* Add functionality to most playerpanel buttons

* Implement remaining playerpanel features

* Localize everything

* Finish up

* Put command arguments in quotes

I am not sure if it's even possible to have something like a space in
them considering they are guids and usernames but sure why not

* Make playerpanel a verb

* Add Logs button to player panel

* Change Notesbutton text and make whitelistbutton a confirmtion button

* Add freeze button that does not mute the player

* Add sharedconnections counter to playerpanel

* Make the playetime format clearer

* Allow for copying of the a player's username

* Do minor cleanup

* Rearrange buttons

* Fix unfreeze button not updating

* Fix wrong localisation text

* "Fix" the same role ban counting multiple times

The way rolebans are stored is horrible.
As such if you ban someone from a departmenrt or something
role bans are individually placed for every role.
The only way I found to distinguish them is the bantime.
This is horrible but I do not want to rewrite how all the bans are
stored right now.

* Add Delete and Rejuvenate buttons to player panel

By popular demand

* Marginally improve ui

* Add logs

* review update

* Fix verb

* Fix double notes

---------

Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2024-08-09 15:33:25 +10:00

57 lines
1.7 KiB
C#

using System.Linq;
using Content.Server.EUI;
using Content.Shared.Administration;
using Robust.Server.Player;
using Robust.Shared.Console;
namespace Content.Server.Administration.Commands;
[AdminCommand(AdminFlags.Admin)]
public sealed class PlayerPanelCommand : LocalizedCommands
{
[Dependency] private readonly IPlayerLocator _locator = default!;
[Dependency] private readonly EuiManager _euis = default!;
[Dependency] private readonly IPlayerManager _players = default!;
public override string Command => "playerpanel";
public override async void Execute(IConsoleShell shell, string argStr, string[] args)
{
if (shell.Player is not { } admin)
{
shell.WriteError(Loc.GetString("cmd-playerpanel-server"));
return;
}
if (args.Length != 1)
{
shell.WriteError(Loc.GetString("cmd-playerpanel-invalid-arguments"));
return;
}
var queriedPlayer = await _locator.LookupIdByNameOrIdAsync(args[0]);
if (queriedPlayer == null)
{
shell.WriteError(Loc.GetString("cmd-playerpanel-invalid-player"));
return;
}
var ui = new PlayerPanelEui(queriedPlayer);
_euis.OpenEui(ui, admin);
ui.SetPlayerState();
}
public override CompletionResult GetCompletion(IConsoleShell shell, string[] args)
{
if (args.Length == 1)
{
var options = _players.Sessions.OrderBy(c => c.Name).Select(c => c.Name).ToArray();
return CompletionResult.FromHintOptions(options, LocalizationManager.GetString("cmd-playerpanel-completion"));
}
return CompletionResult.Empty;
}
}