Files
tbd-station-14/Content.Client/Chasm/ChasmFallingVisualsSystem.cs
Tayrtahn 818d047449 Cleanup more SpriteComponent warnings (part 5) (#37590)
* 1 warning in KudzuVisualizerSystem

* 2 warnings in ChameleonProjectorSystem

* 1 warning in MarkerSystem

* 2 warnings in ItemSystem

* 1 warning in GhostToggleSelfVisibility

* 1 warning in FoamVisualizerSystem

* 1 warning in ClickableTest

* 1 warning in ThrownItemVisualizerSystem

* 2 warnings in InfantSystem

* 1 warning in ChasmFallingVisualsSystem

* 1 warning in PotencyVisualsSystem

* 2 warnings in OrbitVisualsSystem

* 2 warnings in BeamSystem

* 1 warning in JitteringSystem

* 1 warning in CardboardBoxSystem

* 2 warnings in StationAiSystem

* 2 warnings in FirelockSystem

* 2 warnings in CargoSystem.Telepad

* 1 warning in StasisBedSystem

* 2 warnings in WeldableVisualizerSystem

* 2 warnings in DeliveryVisualizerSystem

* 1 warning in TimerTriggerVisualizerSystem

* 1 warning in StorageFillVisualizerSystem

* 2 warnings in RadiationCollectorSystem

* 2 warnings in BorgSwitchableTypeSystem

* 1 warning in TurnstileSystem

* 1 warning in SurveillanceCameraVisualsSystem

* 1 warning in BurnStateVisualizerSystem

* 2 warnings in CableVisualizerSystem

* 1 warning in JetpackSystem
2025-05-19 03:09:47 +02:00

83 lines
2.6 KiB
C#

using Content.Shared.Chasm;
using Robust.Client.Animations;
using Robust.Client.GameObjects;
using Robust.Shared.Animations;
namespace Content.Client.Chasm;
/// <summary>
/// Handles the falling animation for entities that fall into a chasm.
/// </summary>
public sealed class ChasmFallingVisualsSystem : EntitySystem
{
[Dependency] private readonly AnimationPlayerSystem _anim = default!;
[Dependency] private readonly SpriteSystem _sprite = default!;
private readonly string _chasmFallAnimationKey = "chasm_fall";
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<ChasmFallingComponent, ComponentInit>(OnComponentInit);
SubscribeLocalEvent<ChasmFallingComponent, ComponentRemove>(OnComponentRemove);
}
private void OnComponentInit(EntityUid uid, ChasmFallingComponent component, ComponentInit args)
{
if (!TryComp<SpriteComponent>(uid, out var sprite) ||
TerminatingOrDeleted(uid))
{
return;
}
component.OriginalScale = sprite.Scale;
if (!TryComp<AnimationPlayerComponent>(uid, out var player))
return;
if (_anim.HasRunningAnimation(player, _chasmFallAnimationKey))
return;
_anim.Play((uid, player), GetFallingAnimation(component), _chasmFallAnimationKey);
}
private void OnComponentRemove(EntityUid uid, ChasmFallingComponent component, ComponentRemove args)
{
if (!TryComp<SpriteComponent>(uid, out var sprite))
return;
_sprite.SetScale((uid, sprite), component.OriginalScale);
if (!TryComp<AnimationPlayerComponent>(uid, out var player))
return;
if (_anim.HasRunningAnimation(player, _chasmFallAnimationKey))
_anim.Stop((uid, player), _chasmFallAnimationKey);
}
private Animation GetFallingAnimation(ChasmFallingComponent component)
{
var length = component.AnimationTime;
return new Animation()
{
Length = length,
AnimationTracks =
{
new AnimationTrackComponentProperty()
{
ComponentType = typeof(SpriteComponent),
Property = nameof(SpriteComponent.Scale),
KeyFrames =
{
new AnimationTrackProperty.KeyFrame(component.OriginalScale, 0.0f),
new AnimationTrackProperty.KeyFrame(component.AnimationScale, length.Seconds),
},
InterpolationMode = AnimationInterpolationMode.Cubic
}
}
};
}
}