* Non-accessed local variable * Merge cast and type checks. * StringComparison.Ordinal added for better culture support * Supposed code improvement in launcher. Remove unused code. * Update ExplosionHelper.cs Unintentional change. * Optimized Import * Add Robust.Shared.Utility import where it was deleted * Other random suggestion * Improve my comment
40 lines
1.0 KiB
C#
40 lines
1.0 KiB
C#
using Content.Server.GameObjects.EntitySystems;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Serialization;
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using Robust.Shared.ViewVariables;
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namespace Content.Server.GameObjects.Components.Research
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{
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[RegisterComponent]
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[ComponentReference(typeof(IActivate))]
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public class ResearchPointSourceComponent : ResearchClientComponent
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{
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public override string Name => "ResearchPointSource";
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private int _pointsPerSecond;
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private bool _active;
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[ViewVariables]
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public int PointsPerSecond
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{
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get => _pointsPerSecond;
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set => value = _pointsPerSecond;
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}
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[ViewVariables]
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public bool Active
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{
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get => _active;
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set => value = _active;
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}
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public override void ExposeData(ObjectSerializer serializer)
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{
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base.ExposeData(serializer);
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serializer.DataField(ref _pointsPerSecond, "pointspersecond", 0);
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serializer.DataField(ref _active, "active", false);
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}
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}
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}
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