* fix antag selection being evil * fix test * untroll the other tests * remove role timer troll * Allow tests to modify antag preferences * Fix antag selection * Misc test fixes * Add AntagPreferenceTest * Fix lazy mistakes * Test cleanup * Try stop players in lobbies from being assigned mid-round antags * ranting * I am going insane --------- Co-authored-by: deltanedas <@deltanedas:kde.org> Co-authored-by: ElectroJr <leonsfriedrich@gmail.com>
27 lines
1005 B
C#
27 lines
1005 B
C#
using System.Diagnostics.CodeAnalysis;
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using System.Threading;
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using System.Threading.Tasks;
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using Content.Shared.Preferences;
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using Robust.Shared.Network;
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using Robust.Shared.Player;
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namespace Content.Server.Preferences.Managers
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{
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public interface IServerPreferencesManager
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{
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void Init();
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Task LoadData(ICommonSession session, CancellationToken cancel);
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void FinishLoad(ICommonSession session);
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void OnClientDisconnected(ICommonSession session);
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bool TryGetCachedPreferences(NetUserId userId, [NotNullWhen(true)] out PlayerPreferences? playerPreferences);
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PlayerPreferences GetPreferences(NetUserId userId);
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PlayerPreferences? GetPreferencesOrNull(NetUserId? userId);
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IEnumerable<KeyValuePair<NetUserId, ICharacterProfile>> GetSelectedProfilesForPlayers(List<NetUserId> userIds);
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bool HavePreferencesLoaded(ICommonSession session);
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Task SetProfile(NetUserId userId, int slot, ICharacterProfile profile);
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}
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}
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