Files
tbd-station-14/Content.Shared/DoAfter/SharedDoAfterComponent.cs
2021-12-26 13:32:45 +11:00

81 lines
2.2 KiB
C#

using System;
using System.Collections.Generic;
using Robust.Shared.GameObjects;
using Robust.Shared.GameStates;
using Robust.Shared.Map;
using Robust.Shared.Serialization;
namespace Content.Shared.DoAfter
{
[NetworkedComponent()]
public abstract class SharedDoAfterComponent : Component
{
public override string Name => "DoAfter";
}
[Serializable, NetSerializable]
public sealed class DoAfterComponentState : ComponentState
{
public List<ClientDoAfter> DoAfters { get; }
public DoAfterComponentState(List<ClientDoAfter> doAfters)
{
DoAfters = doAfters;
}
}
[Serializable, NetSerializable]
#pragma warning disable 618
public sealed class CancelledDoAfterMessage : ComponentMessage
#pragma warning restore 618
{
public byte ID { get; }
public CancelledDoAfterMessage(byte id)
{
ID = id;
}
}
/// <summary>
/// We send a trimmed-down version of the DoAfter for the client for it to use.
/// </summary>
[Serializable, NetSerializable]
public sealed class ClientDoAfter
{
// To see what these do look at DoAfter and DoAfterEventArgs
public byte ID { get; }
public TimeSpan StartTime { get; }
public EntityCoordinates UserGrid { get; }
public EntityCoordinates TargetGrid { get; }
public EntityUid? Target { get; }
public float Delay { get; }
// TODO: The other ones need predicting
public bool BreakOnUserMove { get; }
public bool BreakOnTargetMove { get; }
public float MovementThreshold { get; }
public ClientDoAfter(byte id, EntityCoordinates userGrid, EntityCoordinates targetGrid, TimeSpan startTime,
float delay, bool breakOnUserMove, bool breakOnTargetMove, float movementThreshold, EntityUid? target = null)
{
ID = id;
UserGrid = userGrid;
TargetGrid = targetGrid;
StartTime = startTime;
Delay = delay;
BreakOnUserMove = breakOnUserMove;
BreakOnTargetMove = breakOnTargetMove;
MovementThreshold = movementThreshold;
Target = target;
}
}
}