* #1462 extracted MapGrid's HasGravity property to separate Content component * #1462 - PR suggestions * Merge to master Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
108 lines
4.5 KiB
C#
108 lines
4.5 KiB
C#
#nullable enable
|
|
|
|
namespace Content.Shared.NetIDs
|
|
{
|
|
// Starting from 1000 to avoid crossover with engine.
|
|
public static class ContentNetIDs
|
|
{
|
|
// As a CMO main I hereby declare the hypospray worthy of ID #1000.
|
|
public const uint HYPOSPRAY = 1000;
|
|
public const uint DESTRUCTIBLE = 1001;
|
|
public const uint MAGAZINE_BARREL = 1002;
|
|
public const uint HANDS = 1003;
|
|
public const uint SOLUTION = 1004;
|
|
public const uint STORAGE = 1005;
|
|
public const uint INVENTORY = 1006;
|
|
public const uint POWER_DEBUG_TOOL = 1007;
|
|
public const uint PLAYER_MOB_MOVER = 1008;
|
|
public const uint TILE_FRICTION = 1009;
|
|
public const uint RANGED_WEAPON = 1010;
|
|
public const uint CAMERA_RECOIL = 1011;
|
|
public const uint SOUND = 1012;
|
|
public const uint ITEM = 1013;
|
|
public const uint CLOTHING = 1014;
|
|
public const uint ENTITYSTORAGE = 1015;
|
|
public const uint LATHE = 1016;
|
|
public const uint LATHE_DATABASE = 1017;
|
|
public const uint MATERIAL_STORAGE = 1018;
|
|
public const uint HAND_TELEPORTER = 1019;
|
|
public const uint VENDING_MACHINE = 1020;
|
|
public const uint PROTOLATHE_DATABASE = 1021;
|
|
public const uint TECHNOLOGY_DATABASE = 1022;
|
|
public const uint RESEARCH_CONSOLE = 1023;
|
|
public const uint WIRES = 1024;
|
|
public const uint COMBATMODE = 1025;
|
|
public const uint ALERTS = 1026;
|
|
public const uint OVERLAYEFFECTS = 1027;
|
|
public const uint STOMACH = 1028;
|
|
public const uint ITEMCOOLDOWN = 1029;
|
|
public const uint CARGO_ORDER_DATABASE = 1030;
|
|
public const uint GALACTIC_MARKET = 1031;
|
|
public const uint HUMANOID_APPEARANCE = 1032;
|
|
public const uint INSTRUMENTS = 1033;
|
|
public const uint WELDER = 1034;
|
|
public const uint STACK = 1035;
|
|
public const uint HANDHELD_LIGHT = 1036;
|
|
public const uint PAPER = 1037;
|
|
public const uint REAGENT_INJECTOR = 1038;
|
|
public const uint GHOST = 1039;
|
|
public const uint MICROWAVE = 1040;
|
|
public const uint GRAVITY_GENERATOR = 1041;
|
|
public const uint SURGERY = 1042;
|
|
public const uint MULTITOOLS = 1043;
|
|
public const uint PDA = 1044;
|
|
public const uint PATHFINDER_DEBUG = 1045;
|
|
public const uint AI_DEBUG = 1046;
|
|
public const uint PLAYER_INPUT_MOVER = 1047;
|
|
public const uint STUNNABLE = 1048;
|
|
public const uint HUNGER = 1049;
|
|
public const uint THIRST = 1050;
|
|
public const uint FLASHABLE = 1051;
|
|
public const uint BUCKLE = 1052;
|
|
public const uint PROJECTILE = 1053;
|
|
// 1054
|
|
public const uint STRAP = 1055;
|
|
public const uint DISPOSABLE = 1056;
|
|
public const uint GAS_ANALYZER = 1057;
|
|
public const uint DO_AFTER = 1058;
|
|
public const uint RADIATION_PULSE = 1059;
|
|
public const uint BODY = 1060;
|
|
public const uint CLIMBING = 1061;
|
|
public const uint BOLTACTION_BARREL = 1062;
|
|
public const uint PUMP_BARREL = 1063;
|
|
public const uint REVOLVER_BARREL = 1064;
|
|
public const uint CUFFED = 1065;
|
|
public const uint HANDCUFFS = 1066;
|
|
public const uint BATTERY_BARREL = 1067;
|
|
public const uint SUSPICION_ROLE = 1068;
|
|
public const uint ROTATION = 1069;
|
|
public const uint MOB_STATE = 1070;
|
|
public const uint SLIP = 1071;
|
|
public const uint SPACE_VILLAIN_ARCADE = 1072;
|
|
public const uint BLOCKGAME_ARCADE = 1073;
|
|
public const uint BODY_PART = 1074;
|
|
public const uint CRAYONS = 1075;
|
|
public const uint PLACEABLE_SURFACE = 1076;
|
|
public const uint STORABLE = 1077;
|
|
public const uint PULLABLE = 1078;
|
|
public const uint GAS_TANK = 1079;
|
|
public const uint SINGULARITY = 1080;
|
|
public const uint CHARACTERINFO = 1081;
|
|
public const uint REAGENT_GRINDER = 1082;
|
|
public const uint ACTIONS = 1083;
|
|
public const uint DAMAGEABLE = 1084;
|
|
public const uint MAGBOOTS = 1085;
|
|
public const uint TAG = 1086;
|
|
// Used for clientside fake prediction of doors.
|
|
public const uint DOOR = 1087;
|
|
public const uint SPAWN_AFTER_INTERACT = 1088;
|
|
public const uint DISASSEMBLE_ON_ACTIVATE = 1089;
|
|
public const uint LIGHT_REPLACER = 1090;
|
|
public const uint SINGULARITY_DISTORTION = 1091;
|
|
public const uint GRAVITY = 1092;
|
|
|
|
// Net IDs for integration tests.
|
|
public const uint PREDICTION_TEST = 10001;
|
|
}
|
|
}
|