Files
tbd-station-14/Content.Shared/Pinpointer/PinpointerComponent.cs
2022-11-04 15:15:23 +11:00

58 lines
1.5 KiB
C#

using Robust.Shared.GameStates;
using Robust.Shared.Serialization;
namespace Content.Shared.Pinpointer
{
/// <summary>
/// Displays a sprite on the item that points towards the target component.
/// </summary>
[RegisterComponent]
[NetworkedComponent]
[Access(typeof(SharedPinpointerSystem))]
public sealed class PinpointerComponent : Component
{
// TODO: Type serializer oh god
[DataField("component")]
public string? Component;
[DataField("mediumDistance")]
public float MediumDistance = 16f;
[DataField("closeDistance")]
public float CloseDistance = 8f;
[DataField("reachedDistance")]
public float ReachedDistance = 1f;
/// <summary>
/// Pinpointer arrow precision in radians.
/// </summary>
[DataField("precision")]
public double Precision = 0.09;
public EntityUid? Target = null;
public bool IsActive = false;
public Angle ArrowAngle;
public Distance DistanceToTarget = Distance.Unknown;
public bool HasTarget => DistanceToTarget != Distance.Unknown;
}
[Serializable, NetSerializable]
public sealed class PinpointerComponentState : ComponentState
{
public bool IsActive;
public Angle ArrowAngle;
public Distance DistanceToTarget;
}
[Serializable, NetSerializable]
public enum Distance : byte
{
Unknown,
Reached,
Close,
Medium,
Far
}
}