Better pinpointer accuracy + small cleanup (#12378)
This commit is contained in:
@@ -1,10 +1,7 @@
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using Content.Shared.Pinpointer;
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using Robust.Client.GameObjects;
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using Robust.Client.Graphics;
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameStates;
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using Robust.Shared.IoC;
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using Robust.Shared.Maths;
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namespace Content.Client.Pinpointer
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{
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@@ -40,9 +37,9 @@ namespace Content.Client.Pinpointer
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if (args.Current is not PinpointerComponentState state)
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return;
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SetActive(uid, state.IsActive, pinpointer);
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SetDirection(uid, state.DirectionToTarget, pinpointer);
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SetDistance(uid, state.DistanceToTarget, pinpointer);
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pinpointer.IsActive = state.IsActive;
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pinpointer.ArrowAngle = state.ArrowAngle;
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pinpointer.DistanceToTarget = state.DistanceToTarget;
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}
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private void UpdateAppearance(EntityUid uid, PinpointerComponent? pinpointer = null,
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@@ -55,13 +52,13 @@ namespace Content.Client.Pinpointer
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_appearance.SetData(uid, PinpointerVisuals.TargetDistance, pinpointer.DistanceToTarget, appearance);
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}
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private void UpdateDirAppearance(EntityUid uid, Direction dir,PinpointerComponent? pinpointer = null,
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private void UpdateArrowAngle(EntityUid uid, Angle angle, PinpointerComponent? pinpointer = null,
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AppearanceComponent? appearance = null)
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{
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if (!Resolve(uid, ref pinpointer, ref appearance))
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return;
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_appearance.SetData(uid, PinpointerVisuals.TargetDirection, dir, appearance);
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_appearance.SetData(uid, PinpointerVisuals.ArrowAngle, angle, appearance);
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}
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/// <summary>
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@@ -70,20 +67,12 @@ namespace Content.Client.Pinpointer
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/// </summary>
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private void UpdateEyeDir(EntityUid uid, PinpointerComponent? pinpointer = null)
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{
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if (!Resolve(uid, ref pinpointer))
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if (!Resolve(uid, ref pinpointer) || !pinpointer.HasTarget)
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return;
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var worldDir = pinpointer.DirectionToTarget;
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if (worldDir == Direction.Invalid)
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{
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UpdateDirAppearance(uid, Direction.Invalid, pinpointer);
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return;
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}
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var eye = _eyeManager.CurrentEye;
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var angle = worldDir.ToAngle() + eye.Rotation;
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var eyeDir = angle.GetDir();
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UpdateDirAppearance(uid, eyeDir, pinpointer);
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var angle = pinpointer.ArrowAngle + eye.Rotation;
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UpdateArrowAngle(uid, angle, pinpointer);
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}
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}
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}
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@@ -1,64 +0,0 @@
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using Content.Shared.Pinpointer;
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using JetBrains.Annotations;
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using Robust.Client.GameObjects;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Maths;
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namespace Content.Client.Pinpointer
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{
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[UsedImplicitly]
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public sealed class PinpointerVisualizer : AppearanceVisualizer
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{
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[Obsolete("Subscribe to AppearanceChangeEvent instead.")]
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public override void OnChangeData(AppearanceComponent component)
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{
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base.OnChangeData(component);
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var entities = IoCManager.Resolve<IEntityManager>();
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if (!entities.TryGetComponent(component.Owner, out SpriteComponent? sprite))
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return;
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// check if pinpointer screen is active
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if (!component.TryGetData(PinpointerVisuals.IsActive, out bool isActive) || !isActive)
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{
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sprite.LayerSetVisible(PinpointerLayers.Screen, false);
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return;
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}
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// check if it has direction to target
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sprite.LayerSetVisible(PinpointerLayers.Screen, true);
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sprite.LayerSetRotation(PinpointerLayers.Screen, Angle.Zero);
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if (!component.TryGetData(PinpointerVisuals.TargetDirection, out Direction dir) || dir == Direction.Invalid)
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{
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sprite.LayerSetState(PinpointerLayers.Screen, "pinonnull");
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return;
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}
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// check distance to target
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if (!component.TryGetData(PinpointerVisuals.TargetDistance, out Distance dis))
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dis = Distance.UNKNOWN;
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switch (dis)
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{
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case Distance.REACHED:
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sprite.LayerSetState(PinpointerLayers.Screen, "pinondirect");
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break;
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case Distance.CLOSE:
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sprite.LayerSetState(PinpointerLayers.Screen, "pinonclose");
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sprite.LayerSetRotation(PinpointerLayers.Screen, dir.ToAngle());
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break;
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case Distance.MEDIUM:
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sprite.LayerSetState(PinpointerLayers.Screen, "pinonmedium");
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sprite.LayerSetRotation(PinpointerLayers.Screen, dir.ToAngle());
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break;
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case Distance.FAR:
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case Distance.UNKNOWN:
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sprite.LayerSetState(PinpointerLayers.Screen, "pinonfar");
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sprite.LayerSetRotation(PinpointerLayers.Screen, dir.ToAngle());
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break;
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}
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}
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}
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}
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60
Content.Client/Pinpointer/PinpointerVisualizerSystem.cs
Normal file
60
Content.Client/Pinpointer/PinpointerVisualizerSystem.cs
Normal file
@@ -0,0 +1,60 @@
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using Content.Shared.Pinpointer;
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using JetBrains.Annotations;
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using Robust.Client.GameObjects;
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namespace Content.Client.Pinpointer
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{
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[UsedImplicitly]
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public sealed class PinpointerVisualizerSystem : VisualizerSystem<PinpointerComponent>
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{
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protected override void OnAppearanceChange(EntityUid uid, PinpointerComponent component, ref AppearanceChangeEvent args)
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{
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base.OnAppearanceChange(uid, component, ref args);
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if (!TryComp(component.Owner, out SpriteComponent? sprite))
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return;
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// check if pinpointer screen is active
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if (!args.Component.TryGetData(PinpointerVisuals.IsActive, out bool isActive) || !isActive)
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{
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sprite.LayerSetVisible(PinpointerLayers.Screen, false);
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return;
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}
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sprite.LayerSetVisible(PinpointerLayers.Screen, true);
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// check distance and direction to target
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if (!args.Component.TryGetData(PinpointerVisuals.TargetDistance, out Distance dis) ||
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!args.Component.TryGetData(PinpointerVisuals.ArrowAngle, out Angle angle))
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{
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sprite.LayerSetState(PinpointerLayers.Screen, "pinonnull");
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sprite.LayerSetRotation(PinpointerLayers.Screen, Angle.Zero);
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return;
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}
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switch (dis)
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{
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case Distance.Reached:
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sprite.LayerSetState(PinpointerLayers.Screen, "pinondirect");
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sprite.LayerSetRotation(PinpointerLayers.Screen, Angle.Zero);
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break;
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case Distance.Close:
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sprite.LayerSetState(PinpointerLayers.Screen, "pinonclose");
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sprite.LayerSetRotation(PinpointerLayers.Screen, angle);
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break;
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case Distance.Medium:
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sprite.LayerSetState(PinpointerLayers.Screen, "pinonmedium");
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sprite.LayerSetRotation(PinpointerLayers.Screen, angle);
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break;
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case Distance.Far:
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sprite.LayerSetState(PinpointerLayers.Screen, "pinonfar");
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sprite.LayerSetRotation(PinpointerLayers.Screen, angle);
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break;
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case Distance.Unknown:
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sprite.LayerSetState(PinpointerLayers.Screen, "pinonnull");
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sprite.LayerSetRotation(PinpointerLayers.Screen, Angle.Zero);
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break;
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}
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}
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}
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}
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@@ -26,12 +26,12 @@ namespace Content.Server.Pinpointer
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private void OnLocateTarget(HyperspaceJumpCompletedEvent ev)
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{
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// This feels kind of expensive, but it only happens once per hyperspace jump
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foreach (var uid in ActivePinpointers)
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// todo: ideally, you would need to raise this event only on jumped entities
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// this code update ALL pinpointers in game
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foreach (var pinpointer in EntityQuery<PinpointerComponent>())
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{
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if (TryComp<PinpointerComponent>(uid, out var component))
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{
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LocateTarget(uid, component);
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}
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LocateTarget(pinpointer.Owner, pinpointer);
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}
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}
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@@ -58,9 +58,9 @@ namespace Content.Server.Pinpointer
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// because target or pinpointer can move
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// we need to update pinpointers arrow each frame
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foreach (var uid in ActivePinpointers)
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foreach (var pinpointer in EntityQuery<PinpointerComponent>())
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{
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UpdateDirectionToTarget(uid);
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UpdateDirectionToTarget(pinpointer.Owner, pinpointer);
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}
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}
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@@ -85,14 +85,14 @@ namespace Content.Server.Pinpointer
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foreach (var comp in EntityManager.GetAllComponents(whitelist))
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{
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if (!xformQuery.TryGetComponent(comp.Owner, out var compXform) ||
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compXform.MapID != mapId) continue;
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if (!xformQuery.TryGetComponent(comp.Owner, out var compXform) || compXform.MapID != mapId)
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continue;
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var dist = (_transform.GetWorldPosition(compXform, xformQuery) - worldPos).LengthSquared;
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l.TryAdd(dist, comp.Owner);
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}
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// return uid with a smallest distacne
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// return uid with a smallest distance
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return l.Count > 0 ? l.First().Value : null;
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}
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@@ -120,33 +120,34 @@ namespace Content.Server.Pinpointer
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if (!Resolve(uid, ref pinpointer))
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return;
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if (!pinpointer.IsActive)
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return;
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var target = pinpointer.Target;
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if (target == null || !EntityManager.EntityExists(target.Value))
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{
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SetDirection(uid, Direction.Invalid, pinpointer);
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SetDistance(uid, Distance.UNKNOWN, pinpointer);
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SetDistance(uid, Distance.Unknown, pinpointer);
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return;
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}
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var dirVec = CalculateDirection(uid, target.Value);
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if (dirVec != null)
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{
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var dir = dirVec.Value.GetDir();
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SetDirection(uid, dir, pinpointer);
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var angle = dirVec.Value.ToWorldAngle();
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TrySetArrowAngle(uid, angle, pinpointer);
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var dist = CalculateDistance(uid, dirVec.Value, pinpointer);
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SetDistance(uid, dist, pinpointer);
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}
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else
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{
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SetDirection(uid, Direction.Invalid, pinpointer);
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SetDistance(uid, Distance.UNKNOWN, pinpointer);
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SetDistance(uid, Distance.Unknown, pinpointer);
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}
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}
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/// <summary>
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/// Calculate direction from pinUid to trgUid
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/// </summary>
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/// <returns>Null if failed to caluclate distance between two entities</returns>
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/// <returns>Null if failed to calculate distance between two entities</returns>
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private Vector2? CalculateDirection(EntityUid pinUid, EntityUid trgUid)
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{
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var xformQuery = GetEntityQuery<TransformComponent>();
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@@ -169,17 +170,17 @@ namespace Content.Server.Pinpointer
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private Distance CalculateDistance(EntityUid uid, Vector2 vec, PinpointerComponent? pinpointer = null)
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{
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if (!Resolve(uid, ref pinpointer))
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return Distance.UNKNOWN;
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return Distance.Unknown;
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var dist = vec.Length;
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if (dist <= pinpointer.ReachedDistance)
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return Distance.REACHED;
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return Distance.Reached;
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else if (dist <= pinpointer.CloseDistance)
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return Distance.CLOSE;
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return Distance.Close;
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else if (dist <= pinpointer.MediumDistance)
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return Distance.MEDIUM;
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return Distance.Medium;
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else
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return Distance.FAR;
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return Distance.Far;
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}
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}
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}
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@@ -24,27 +24,34 @@ namespace Content.Shared.Pinpointer
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[DataField("reachedDistance")]
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public float ReachedDistance = 1f;
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/// <summary>
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/// Pinpointer arrow precision in radians.
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/// </summary>
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[DataField("precision")]
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public double Precision = 0.09;
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public EntityUid? Target = null;
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public bool IsActive = false;
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public Direction DirectionToTarget = Direction.Invalid;
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public Distance DistanceToTarget = Distance.UNKNOWN;
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public Angle ArrowAngle;
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public Distance DistanceToTarget = Distance.Unknown;
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public bool HasTarget => DistanceToTarget != Distance.Unknown;
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}
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[Serializable, NetSerializable]
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public sealed class PinpointerComponentState : ComponentState
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{
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public bool IsActive;
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public Direction DirectionToTarget;
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public Angle ArrowAngle;
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public Distance DistanceToTarget;
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}
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[Serializable, NetSerializable]
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public enum Distance : byte
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{
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UNKNOWN,
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REACHED,
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CLOSE,
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MEDIUM,
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FAR
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Unknown,
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Reached,
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Close,
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Medium,
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Far
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}
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}
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@@ -6,7 +6,7 @@ namespace Content.Shared.Pinpointer
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public enum PinpointerVisuals : byte
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{
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IsActive,
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TargetDirection,
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ArrowAngle,
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TargetDistance
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}
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@@ -4,13 +4,10 @@ namespace Content.Shared.Pinpointer
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{
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public abstract class SharedPinpointerSystem : EntitySystem
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{
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protected readonly HashSet<EntityUid> ActivePinpointers = new();
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<PinpointerComponent, ComponentGetState>(GetCompState);
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SubscribeLocalEvent<PinpointerComponent, ComponentShutdown>(OnPinpointerShutdown);
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}
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private void GetCompState(EntityUid uid, PinpointerComponent pinpointer, ref ComponentGetState args)
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@@ -18,17 +15,11 @@ namespace Content.Shared.Pinpointer
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args.State = new PinpointerComponentState
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{
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IsActive = pinpointer.IsActive,
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DirectionToTarget = pinpointer.DirectionToTarget,
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ArrowAngle = pinpointer.ArrowAngle,
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DistanceToTarget = pinpointer.DistanceToTarget
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};
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}
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private void OnPinpointerShutdown(EntityUid uid, PinpointerComponent component, ComponentShutdown _)
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{
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// no need to dirty it/etc: it's shutting down anyway!
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ActivePinpointers.Remove(uid);
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}
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/// <summary>
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/// Manually set distance from pinpointer to target
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/// </summary>
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@@ -45,18 +36,22 @@ namespace Content.Shared.Pinpointer
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}
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/// <summary>
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/// Manually set pinpointer arrow direction
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/// Try to manually set pinpointer arrow direction.
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/// If difference between current angle and new angle is smaller than
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/// pinpointer precision, new value will be ignored and it will return false.
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/// </summary>
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public void SetDirection(EntityUid uid, Direction directionToTarget, PinpointerComponent? pinpointer = null)
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public bool TrySetArrowAngle(EntityUid uid, Angle arrowAngle, PinpointerComponent? pinpointer = null)
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{
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if (!Resolve(uid, ref pinpointer))
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return;
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return false;
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if (directionToTarget == pinpointer.DirectionToTarget)
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return;
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if (pinpointer.ArrowAngle.EqualsApprox(arrowAngle, pinpointer.Precision))
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return false;
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pinpointer.DirectionToTarget = directionToTarget;
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pinpointer.ArrowAngle = arrowAngle;
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Dirty(pinpointer);
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return true;
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}
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/// <summary>
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@@ -68,13 +63,7 @@ namespace Content.Shared.Pinpointer
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return;
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if (isActive == pinpointer.IsActive)
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return;
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// add-remove pinpointer from update list
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if (isActive)
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ActivePinpointers.Add(uid);
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else
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ActivePinpointers.Remove(uid);
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pinpointer.IsActive = isActive;
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Dirty(pinpointer);
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}
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@@ -9,6 +9,7 @@
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noRot: True
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- type: Sprite
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netsync: false
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noRot: True
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sprite: Objects/Devices/pinpointer.rsi
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layers:
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- state: pinpointer
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@@ -19,8 +20,6 @@
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sprite: Objects/Devices/pinpointer.rsi
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- type: Pinpointer
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- type: Appearance
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visuals:
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- type: PinpointerVisualizer
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- type: entity
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name: pinpointer
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@@ -560,6 +560,8 @@ public sealed class $CLASS$ : Shared$CLASS$ {
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<s:Boolean x:Key="/Default/UserDictionary/Words/=Patreon/@EntryIndexedValue">True</s:Boolean>
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<s:Boolean x:Key="/Default/UserDictionary/Words/=pdas/@EntryIndexedValue">True</s:Boolean>
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<s:Boolean x:Key="/Default/UserDictionary/Words/=Phoron/@EntryIndexedValue">True</s:Boolean>
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<s:Boolean x:Key="/Default/UserDictionary/Words/=Pinpointer/@EntryIndexedValue">True</s:Boolean>
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<s:Boolean x:Key="/Default/UserDictionary/Words/=pinpointers/@EntryIndexedValue">True</s:Boolean>
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<s:Boolean x:Key="/Default/UserDictionary/Words/=pipenet/@EntryIndexedValue">True</s:Boolean>
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<s:Boolean x:Key="/Default/UserDictionary/Words/=pipenode/@EntryIndexedValue">True</s:Boolean>
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<s:Boolean x:Key="/Default/UserDictionary/Words/=placeable/@EntryIndexedValue">True</s:Boolean>
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