Files
tbd-station-14/Content.Server/GameObjects/Components/Sound/FootstepModifierComponent.cs

45 lines
1.5 KiB
C#

using Content.Shared.Audio;
using Robust.Server.GameObjects.EntitySystems;
using Robust.Shared.Audio;
using Robust.Shared.GameObjects;
using Robust.Shared.GameObjects.Systems;
using Robust.Shared.Interfaces.Random;
using Robust.Shared.IoC;
using Robust.Shared.Prototypes;
using Robust.Shared.Random;
using Robust.Shared.Serialization;
namespace Content.Server.GameObjects.Components.Sound
{
/// <summary>
/// Changes footstep sound
/// </summary>
[RegisterComponent]
public class FootstepModifierComponent : Component
{
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
[Dependency] private readonly IRobustRandom _footstepRandom = default!;
/// <inheritdoc />
public override string Name => "FootstepModifier";
public string _soundCollectionName;
public override void ExposeData(ObjectSerializer serializer)
{
base.ExposeData(serializer);
serializer.DataField(ref _soundCollectionName, "footstepSoundCollection", "");
}
public void PlayFootstep()
{
if (!string.IsNullOrWhiteSpace(_soundCollectionName))
{
var soundCollection = _prototypeManager.Index<SoundCollectionPrototype>(_soundCollectionName);
var file = _footstepRandom.Pick(soundCollection.PickFiles);
EntitySystem.Get<AudioSystem>().PlayFromEntity(file, Owner, AudioParams.Default.WithVolume(-2f));
}
}
}
}