Files
tbd-station-14/Content.Client/GameObjects/EntitySystems/SubFloorHideSystem.cs
Víctor Aguilera Puerto 48841a274d Remove default grids (content) (#2241)
* Default grids go poof

* Address review

* Update submodule

* Fix DoAfterSystem for entities without grid.

* Fix SubFloorHideSystem for entities without grid.

* Fix ExplosionHelper for coordinates that aren't in a grid

* Fix TurfHelpers' GetWorldTileBox crash in the case of invalid grid

* Fix tile prying component crash when trying to pry space.

* Spill fixes when passing coordinates without grids.

* Are you static'in, son?

* Change SaveLoadSaveTest grid Id hardcoded value
It's still hardcoded, but at least now it's correct!

* Only send debug AI thing if grid is not invalid

* Update submodule.

Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
2020-10-21 17:13:41 +02:00

101 lines
3.3 KiB
C#

using Content.Client.GameObjects.Components;
using Content.Shared.Maps;
using Robust.Client.Interfaces.GameObjects.Components;
using Robust.Shared.GameObjects.Components.Transform;
using Robust.Shared.GameObjects.Systems;
using Robust.Shared.Interfaces.Map;
using Robust.Shared.IoC;
using Robust.Shared.Map;
using Robust.Shared.Maths;
using Robust.Shared.ViewVariables;
namespace Content.Client.GameObjects.EntitySystems
{
/// <summary>
/// Entity system backing <see cref="SubFloorHideComponent"/>.
/// </summary>
internal sealed class SubFloorHideSystem : EntitySystem
{
[Dependency] private readonly IMapManager _mapManager = default!;
[Dependency] private readonly ITileDefinitionManager _tileDefinitionManager = default!;
private bool _enableAll;
[ViewVariables(VVAccess.ReadWrite)]
public bool EnableAll
{
get => _enableAll;
set
{
_enableAll = value;
UpdateAll();
}
}
private void UpdateAll()
{
foreach (var comp in EntityManager.ComponentManager.EntityQuery<SubFloorHideComponent>())
{
if (!_mapManager.TryGetGrid(comp.Owner.Transform.GridID, out var grid)) return;
var snapPos = comp.Owner.GetComponent<SnapGridComponent>();
UpdateTile(grid, snapPos.Position);
}
}
public override void Initialize()
{
base.Initialize();
IoCManager.InjectDependencies(this);
_mapManager.GridChanged += MapManagerOnGridChanged;
_mapManager.TileChanged += MapManagerOnTileChanged;
SubscribeLocalEvent<SubFloorHideDirtyEvent>(HandleDirtyEvent);
}
private void HandleDirtyEvent(SubFloorHideDirtyEvent ev)
{
if (!_mapManager.TryGetGrid(ev.Sender.Transform.GridID, out var grid))
{
return;
}
var indices = grid.WorldToTile(ev.Sender.Transform.WorldPosition);
UpdateTile(grid, indices);
}
private void MapManagerOnTileChanged(object sender, TileChangedEventArgs e)
{
UpdateTile(_mapManager.GetGrid(e.NewTile.GridIndex), e.NewTile.GridIndices);
}
private void MapManagerOnGridChanged(object sender, GridChangedEventArgs e)
{
foreach (var modified in e.Modified)
{
UpdateTile(e.Grid, modified.position);
}
}
private void UpdateTile(IMapGrid grid, Vector2i position)
{
var tile = grid.GetTileRef(position);
var tileDef = (ContentTileDefinition) _tileDefinitionManager[tile.Tile.TypeId];
foreach (var snapGridComponent in grid.GetSnapGridCell(position, SnapGridOffset.Center))
{
var entity = snapGridComponent.Owner;
if (!entity.TryGetComponent(out SubFloorHideComponent subFloorComponent) ||
!entity.TryGetComponent(out ISpriteComponent spriteComponent))
{
continue;
}
spriteComponent.Visible = EnableAll || !subFloorComponent.Running || tileDef.IsSubFloor;
}
}
}
}