Files
tbd-station-14/Content.Server/GameObjects/Components/Mining/PickaxeComponent.cs
AJCM-git ae41d03ec6 Re-organizing the Resources folder. Part 1. (#1234)
* First commit

* Lockers

* Lockers electric boogaloo

* Crates and Lockers

* Almost finishing the Textures folder

* Updating texture paths. Reminder to fix:
* Lockers
* Windows
* Vending Machines
* APC
* Catwalks
* Bedsheets and Cloaks
* Status effects

* dont know what happened here

* Commit before merge

* re-organizing

* Lockers broken

* Commit before merge

* Submodule

* renaming

* Fixing most issues

* forgot these ones

* Updating submodule

* typo

* Fixing some paths

* fixing some paths

* updating submodule

* (hopefully) fixing the submodule
2020-07-07 19:19:00 +02:00

22 lines
662 B
C#

using Robust.Shared.GameObjects;
using Robust.Shared.Serialization;
namespace Content.Server.GameObjects.Components.Mining
{
[RegisterComponent]
public class PickaxeComponent : Component
{
public override string Name => "Pickaxe";
public string MiningSound;
public float MiningSpeedMultiplier;
public override void ExposeData(ObjectSerializer serializer)
{
base.ExposeData(serializer);
serializer.DataField(ref MiningSound, "miningSound", "/Audio/Items/mining/pickaxe.ogg");
serializer.DataField(ref MiningSpeedMultiplier, "miningSpeedMultiplier", 1f);
}
}
}