Files
tbd-station-14/Content.Shared/Maps/TurfSystem.cs
Tayrtahn ae3d745430 Code Cleanup: Purge obsolete MapManager methods (#26279)
* GetGrid

* GridExists

* TryGetGrid
2024-03-22 18:08:40 +11:00

100 lines
4.0 KiB
C#

using System.Numerics;
using Content.Shared.Physics;
using Robust.Shared.Map;
using Robust.Shared.Map.Components;
using Robust.Shared.Physics;
namespace Content.Shared.Maps;
/// <summary>
/// This system provides various useful helper methods for turfs & tiles. Replacement for <see cref="TurfHelpers"/>
/// </summary>
public sealed class TurfSystem : EntitySystem
{
[Dependency] private readonly EntityLookupSystem _entityLookup = default!;
[Dependency] private readonly SharedTransformSystem _transform = default!;
[Dependency] private readonly IMapManager _mapMan = default!;
/// <summary>
/// Returns true if a given tile is blocked by physics-enabled entities.
/// </summary>
public bool IsTileBlocked(TileRef turf, CollisionGroup mask, float minIntersectionArea = 0.1f)
=> IsTileBlocked(turf.GridUid, turf.GridIndices, mask, minIntersectionArea: minIntersectionArea);
/// <summary>
/// Returns true if a given tile is blocked by physics-enabled entities.
/// </summary>
/// <param name="gridUid">The grid that owns the tile</param>
/// <param name="indices">The tile indices</param>
/// <param name="mask">Collision layers to check</param>
/// <param name="grid">Grid component</param>
/// <param name="gridXform">Grid's transform</param>
/// <param name="minIntersectionArea">Minimum area that must be covered for a tile to be considered blocked</param>
public bool IsTileBlocked(EntityUid gridUid,
Vector2i indices,
CollisionGroup mask,
MapGridComponent? grid = null,
TransformComponent? gridXform = null,
float minIntersectionArea = 0.1f)
{
if (!Resolve(gridUid, ref grid, ref gridXform))
return false;
var xformQuery = GetEntityQuery<TransformComponent>();
var (gridPos, gridRot, matrix) = _transform.GetWorldPositionRotationMatrix(gridXform, xformQuery);
var size = grid.TileSize;
var localPos = new Vector2(indices.X * size + (size / 2f), indices.Y * size + (size / 2f));
var worldPos = matrix.Transform(localPos);
// This is scaled to 95 % so it doesn't encompass walls on other tiles.
var tileAabb = Box2.UnitCentered.Scale(0.95f * size);
var worldBox = new Box2Rotated(tileAabb.Translated(worldPos), gridRot, worldPos);
tileAabb = tileAabb.Translated(localPos);
var intersectionArea = 0f;
var fixtureQuery = GetEntityQuery<FixturesComponent>();
foreach (var ent in _entityLookup.GetEntitiesIntersecting(gridUid, worldBox, LookupFlags.Dynamic | LookupFlags.Static))
{
if (!fixtureQuery.TryGetComponent(ent, out var fixtures))
continue;
// get grid local coordinates
var (pos, rot) = _transform.GetWorldPositionRotation(xformQuery.GetComponent(ent), xformQuery);
rot -= gridRot;
pos = (-gridRot).RotateVec(pos - gridPos);
var xform = new Transform(pos, (float) rot.Theta);
foreach (var fixture in fixtures.Fixtures.Values)
{
if (!fixture.Hard)
continue;
if ((fixture.CollisionLayer & (int) mask) == 0)
continue;
for (var i = 0; i < fixture.Shape.ChildCount; i++)
{
var intersection = fixture.Shape.ComputeAABB(xform, i).Intersect(tileAabb);
intersectionArea += intersection.Width * intersection.Height;
if (intersectionArea > minIntersectionArea)
return true;
}
}
}
return false;
}
/// <summary>
/// Returns the location of the centre of the tile in grid coordinates.
/// </summary>
public EntityCoordinates GetTileCenter(TileRef turf)
{
var grid = Comp<MapGridComponent>(turf.GridUid);
var center = (turf.GridIndices + new Vector2(0.5f, 0.5f)) * grid.TileSize;
return new EntityCoordinates(turf.GridUid, center);
}
}