Files
tbd-station-14/Content.Shared/Slippery/SharedSlipperySystem.cs
mirrorcult ae1ce0b31c Status effect refactor (#4868)
* Oops! All Changes In One Commit

* try desperately to fix prediction issues and fail

* oops

* test

* actually fixes prediction issues

* port jittering to status effect

* default merge behavior + alert cooldown stuff

* silly test issue

* zabloing

* address reviews
2021-10-15 23:45:04 +02:00

140 lines
4.3 KiB
C#

using System;
using System.Collections.Generic;
using System.Diagnostics.CodeAnalysis;
using System.Linq;
using Content.Shared.EffectBlocker;
using Content.Shared.StatusEffect;
using Content.Shared.Stunnable;
using JetBrains.Annotations;
using Robust.Shared.Containers;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Physics;
using Robust.Shared.Physics.Dynamics;
namespace Content.Shared.Slippery
{
[UsedImplicitly]
public abstract class SharedSlipperySystem : EntitySystem
{
[Dependency] private readonly SharedStunSystem _stunSystem = default!;
[Dependency] private readonly StatusEffectsSystem _statusEffectsSystem = default!;
private List<SlipperyComponent> _slipped = new();
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<SlipperyComponent, StartCollideEvent>(HandleCollide);
}
private void HandleCollide(EntityUid uid, SlipperyComponent component, StartCollideEvent args)
{
var otherUid = args.OtherFixture.Body.Owner.Uid;
if (!CanSlip(component, otherUid)) return;
if (!_slipped.Contains(component))
_slipped.Add(component);
component.Colliding.Add(otherUid);
}
/// <inheritdoc />
public override void Update(float frameTime)
{
for (var i = _slipped.Count - 1; i >= 0; i--)
{
var slipperyComp = _slipped[i];
if (!Update(slipperyComp)) continue;
_slipped.RemoveAt(i);
}
}
public bool CanSlip(SlipperyComponent component, EntityUid uid)
{
if (!component.Slippery
|| component.Owner.IsInContainer()
|| component.Slipped.Contains(uid)
|| !_statusEffectsSystem.CanApplyEffect(uid, "Stun"))
{
return false;
}
return true;
}
private bool TrySlip(SlipperyComponent component, IPhysBody ourBody, IPhysBody otherBody)
{
if (!CanSlip(component, otherBody.Owner.Uid)) return false;
if (otherBody.LinearVelocity.Length < component.RequiredSlipSpeed)
{
return false;
}
var percentage = otherBody.GetWorldAABB().IntersectPercentage(ourBody.GetWorldAABB());
if (percentage < component.IntersectPercentage)
{
return false;
}
if (!EffectBlockerSystem.CanSlip(otherBody.Owner))
{
return false;
}
otherBody.LinearVelocity *= component.LaunchForwardsMultiplier;
_stunSystem.TryParalyze(component.Owner.Uid, TimeSpan.FromSeconds(5));
component.Slipped.Add(otherBody.Owner.Uid);
component.Dirty();
PlaySound(component);
return true;
}
// Until we get predicted slip sounds TM?
protected abstract void PlaySound(SlipperyComponent component);
private bool Update(SlipperyComponent component)
{
if (component.Deleted || !component.Slippery || component.Colliding.Count == 0)
return true;
if (!EntityManager.TryGetComponent(component.Owner.Uid, out PhysicsComponent? body))
{
component.Colliding.Clear();
return true;
}
foreach (var uid in component.Colliding.ToArray())
{
if (!uid.IsValid() || !EntityManager.TryGetEntity(uid, out var entity))
{
component.Colliding.Remove(uid);
component.Slipped.Remove(uid);
component.Dirty();
continue;
}
if (!entity.TryGetComponent(out PhysicsComponent? otherPhysics) ||
!body.GetWorldAABB().Intersects(otherPhysics.GetWorldAABB()))
{
component.Colliding.Remove(uid);
component.Slipped.Remove(uid);
component.Dirty();
continue;
}
if (!component.Slipped.Contains(uid))
TrySlip(component, body, otherPhysics);
}
return false;
}
}
}