Files
tbd-station-14/Content.Server/SensorMonitoring/SensorMonitoringConsoleComponent.cs
metalgearsloth 5896e68752 Content update for UI prediction (#27214)
* Content update for UI refactor

* Big update

* Sharing

* Remaining content updates

* First big update

* Prototype updates

* AUGH

* Fix UI comp ref

* Cleanup

- Fix predicted message, fix item slots, fix interaction range check.

* Fix regressions

* Make this predictive

idk why it wasn't.

* Fix slime merge

* Merge conflict

* Fix merge
2024-04-26 18:16:24 +10:00

66 lines
1.8 KiB
C#

using Content.Shared.SensorMonitoring;
using Robust.Server.Player;
using Robust.Shared.Collections;
using Robust.Shared.Player;
namespace Content.Server.SensorMonitoring;
[RegisterComponent]
public sealed partial class SensorMonitoringConsoleComponent : Component
{
/// <summary>
/// Used to assign network IDs for sensors and sensor streams.
/// </summary>
public int IdCounter;
/// <summary>
/// If enabled, additional data streams are shown intended to only be visible for debugging.
/// </summary>
[ViewVariables(VVAccess.ReadWrite)]
[DataField("debugStreams")]
public bool DebugStreams = false;
[ViewVariables(VVAccess.ReadWrite)]
public Dictionary<EntityUid, SensorData> Sensors = new();
[DataField("retentionTime")]
public TimeSpan RetentionTime = TimeSpan.FromMinutes(1);
// UI update tracking stuff.
public HashSet<EntityUid> InitialUIStateSent = new();
public TimeSpan LastUIUpdate;
public ValueList<int> RemovedSensors;
public sealed class SensorData
{
[ViewVariables(VVAccess.ReadWrite)]
public int NetId;
[ViewVariables(VVAccess.ReadWrite)]
public SensorDeviceType DeviceType;
[ViewVariables(VVAccess.ReadWrite)]
public Dictionary<string, SensorStream> Streams = new();
}
public sealed class SensorStream
{
[ViewVariables(VVAccess.ReadWrite)]
public int NetId;
[ViewVariables(VVAccess.ReadWrite)]
public SensorUnit Unit;
// Queue<T> is a ring buffer internally, and we can still iterate over it.
// I don't wanna write a ring buffer myself, so this is pretty convenient!
[ViewVariables]
public Queue<SensorSample> Samples = new();
}
public sealed class ViewingPlayer
{
}
}