34 lines
1007 B
C#
34 lines
1007 B
C#
using Content.Shared.Sound;
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using Robust.Shared.Audio;
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namespace Content.Server.Weapon.Ranged.Components;
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/// <summary>
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/// Responsible for handling recharging a basic entity ammo provider over time.
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/// </summary>
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[RegisterComponent]
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public sealed class RechargeBasicEntityAmmoComponent : Component
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{
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[ViewVariables(VVAccess.ReadWrite)]
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[DataField("minRechargeCooldown")]
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public float MinRechargeCooldown = 30f;
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[ViewVariables(VVAccess.ReadWrite)]
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[DataField("maxRechargeCooldown")]
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public float MaxRechargeCooldown = 45f;
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[DataField("rechargeSound")]
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public SoundSpecifier RechargeSound = new SoundPathSpecifier("/Audio/Magic/forcewall.ogg")
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{
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Params = AudioParams.Default.WithVolume(-5f)
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};
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[DataField("accumulatedFrametime")]
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public float AccumulatedFrameTime;
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/// <summary>
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/// Number of seconds until the next recharge.
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/// </summary>
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[ViewVariables(VVAccess.ReadWrite)]
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public float NextRechargeTime = 0f;
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}
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