using Content.Shared.Sound;
using Robust.Shared.Audio;
namespace Content.Server.Weapon.Ranged.Components;
///
/// Responsible for handling recharging a basic entity ammo provider over time.
///
[RegisterComponent]
public sealed class RechargeBasicEntityAmmoComponent : Component
{
[ViewVariables(VVAccess.ReadWrite)]
[DataField("minRechargeCooldown")]
public float MinRechargeCooldown = 30f;
[ViewVariables(VVAccess.ReadWrite)]
[DataField("maxRechargeCooldown")]
public float MaxRechargeCooldown = 45f;
[DataField("rechargeSound")]
public SoundSpecifier RechargeSound = new SoundPathSpecifier("/Audio/Magic/forcewall.ogg")
{
Params = AudioParams.Default.WithVolume(-5f)
};
[DataField("accumulatedFrametime")]
public float AccumulatedFrameTime;
///
/// Number of seconds until the next recharge.
///
[ViewVariables(VVAccess.ReadWrite)]
public float NextRechargeTime = 0f;
}