Files
tbd-station-14/Content.Server/Projectiles/Components/ProjectileComponent.cs
2022-07-14 19:45:27 -07:00

30 lines
860 B
C#

using Content.Shared.Damage;
using Content.Shared.Projectiles;
using Content.Shared.Sound;
namespace Content.Server.Projectiles.Components
{
[RegisterComponent]
[ComponentReference(typeof(SharedProjectileComponent))]
public sealed class ProjectileComponent : SharedProjectileComponent
{
[DataField("damage", required: true)]
[ViewVariables(VVAccess.ReadWrite)]
public DamageSpecifier Damage = default!;
[DataField("deleteOnCollide")]
public bool DeleteOnCollide { get; } = true;
[DataField("ignoreResistances")]
public bool IgnoreResistances { get; } = false;
// Get that juicy FPS hit sound
[DataField("soundHit")] public SoundSpecifier? SoundHit;
[DataField("soundForce")]
public bool ForceSound = false;
public bool DamagedEntity;
}
}