627 lines
22 KiB
C#
627 lines
22 KiB
C#
using Content.Client.Stylesheets;
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using Content.Client.UserInterface.Controls;
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using Content.Shared.Input;
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using Content.Shared.Pinpointer;
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using Robust.Client.Graphics;
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using Robust.Client.ResourceManagement;
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using Robust.Client.UserInterface;
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using Robust.Client.UserInterface.Controls;
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using Robust.Shared.Collections;
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using Robust.Shared.Input;
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using Robust.Shared.Map;
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using Robust.Shared.Map.Components;
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using Robust.Shared.Physics;
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using Robust.Shared.Physics.Collision.Shapes;
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using Robust.Shared.Physics.Components;
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using Robust.Shared.Timing;
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using System.Numerics;
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using JetBrains.Annotations;
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namespace Content.Client.Pinpointer.UI;
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/// <summary>
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/// Displays the nav map data of the specified grid.
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/// </summary>
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[UsedImplicitly, Virtual]
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public partial class NavMapControl : MapGridControl
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{
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[Dependency] private IResourceCache _cache = default!;
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private readonly SharedTransformSystem _transformSystem;
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public EntityUid? Owner;
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public EntityUid? MapUid;
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protected override bool Draggable => true;
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// Actions
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public event Action<NetEntity?>? TrackedEntitySelectedAction;
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public event Action<DrawingHandleScreen>? PostWallDrawingAction;
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// Tracked data
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public Dictionary<EntityCoordinates, (bool Visible, Color Color)> TrackedCoordinates = new();
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public Dictionary<NetEntity, NavMapBlip> TrackedEntities = new();
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public Dictionary<Vector2i, List<NavMapLine>>? TileGrid = default!;
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// Default colors
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public Color WallColor = new(102, 217, 102);
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public Color TileColor = new(30, 67, 30);
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// Constants
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protected float UpdateTime = 1.0f;
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protected float MaxSelectableDistance = 10f;
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protected float MinDragDistance = 5f;
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protected static float MinDisplayedRange = 8f;
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protected static float MaxDisplayedRange = 128f;
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protected static float DefaultDisplayedRange = 48f;
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// Local variables
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private float _updateTimer = 0.25f;
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private Dictionary<Color, Color> _sRGBLookUp = new();
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protected Color BackgroundColor;
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protected float BackgroundOpacity = 0.9f;
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private int _targetFontsize = 8;
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// Components
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private NavMapComponent? _navMap;
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private MapGridComponent? _grid;
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private TransformComponent? _xform;
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private PhysicsComponent? _physics;
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private FixturesComponent? _fixtures;
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// TODO: https://github.com/space-wizards/RobustToolbox/issues/3818
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private readonly Label _zoom = new()
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{
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VerticalAlignment = VAlignment.Top,
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Margin = new Thickness(8f, 8f),
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};
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private readonly Button _recenter = new()
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{
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Text = Loc.GetString("navmap-recenter"),
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VerticalAlignment = VAlignment.Top,
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HorizontalAlignment = HAlignment.Right,
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Margin = new Thickness(8f, 4f),
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Disabled = true,
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};
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private readonly CheckBox _beacons = new()
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{
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Text = Loc.GetString("navmap-toggle-beacons"),
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Margin = new Thickness(4f, 0f),
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VerticalAlignment = VAlignment.Center,
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HorizontalAlignment = HAlignment.Center,
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Pressed = true,
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};
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public NavMapControl() : base(MinDisplayedRange, MaxDisplayedRange, DefaultDisplayedRange)
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{
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IoCManager.InjectDependencies(this);
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_transformSystem = EntManager.System<SharedTransformSystem>();
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BackgroundColor = Color.FromSrgb(TileColor.WithAlpha(BackgroundOpacity));
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RectClipContent = true;
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HorizontalExpand = true;
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VerticalExpand = true;
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var topPanel = new PanelContainer()
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{
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PanelOverride = new StyleBoxFlat()
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{
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BackgroundColor = StyleNano.ButtonColorContext.WithAlpha(1f),
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BorderColor = StyleNano.PanelDark
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},
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VerticalExpand = false,
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Children =
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{
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new BoxContainer()
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{
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Orientation = BoxContainer.LayoutOrientation.Horizontal,
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Children =
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{
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_zoom,
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_beacons,
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_recenter
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}
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}
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}
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};
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var topContainer = new BoxContainer()
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{
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Orientation = BoxContainer.LayoutOrientation.Vertical,
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Children =
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{
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topPanel,
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new Control()
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{
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Name = "DrawingControl",
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VerticalExpand = true,
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Margin = new Thickness(5f, 5f)
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}
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}
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};
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AddChild(topContainer);
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topPanel.Measure(Vector2Helpers.Infinity);
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_recenter.OnPressed += args =>
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{
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Recentering = true;
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};
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ForceNavMapUpdate();
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}
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public void ForceNavMapUpdate()
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{
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EntManager.TryGetComponent(MapUid, out _navMap);
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EntManager.TryGetComponent(MapUid, out _grid);
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UpdateNavMap();
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}
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public void CenterToCoordinates(EntityCoordinates coordinates)
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{
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if (_physics != null)
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Offset = new Vector2(coordinates.X, coordinates.Y) - _physics.LocalCenter;
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_recenter.Disabled = false;
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}
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protected override void KeyBindUp(GUIBoundKeyEventArgs args)
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{
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base.KeyBindUp(args);
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if (args.Function == EngineKeyFunctions.UIClick)
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{
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if (TrackedEntitySelectedAction == null)
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return;
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if (_xform == null || _physics == null || TrackedEntities.Count == 0)
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return;
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// If the cursor has moved a significant distance, exit
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if ((StartDragPosition - args.PointerLocation.Position).Length() > MinDragDistance)
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return;
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// Get the clicked position
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var offset = Offset + _physics.LocalCenter;
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var localPosition = args.PointerLocation.Position - GlobalPixelPosition;
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// Convert to a world position
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var unscaledPosition = (localPosition - MidPointVector) / MinimapScale;
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var worldPosition = _transformSystem.GetWorldMatrix(_xform).Transform(new Vector2(unscaledPosition.X, -unscaledPosition.Y) + offset);
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// Find closest tracked entity in range
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var closestEntity = NetEntity.Invalid;
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var closestDistance = float.PositiveInfinity;
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foreach ((var currentEntity, var blip) in TrackedEntities)
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{
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if (!blip.Selectable)
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continue;
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var currentDistance = (blip.Coordinates.ToMapPos(EntManager, _transformSystem) - worldPosition).Length();
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if (closestDistance < currentDistance || currentDistance * MinimapScale > MaxSelectableDistance)
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continue;
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closestEntity = currentEntity;
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closestDistance = currentDistance;
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}
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if (closestDistance > MaxSelectableDistance || !closestEntity.IsValid())
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return;
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TrackedEntitySelectedAction.Invoke(closestEntity);
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}
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else if (args.Function == EngineKeyFunctions.UIRightClick)
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{
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// Clear current selection with right click
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TrackedEntitySelectedAction?.Invoke(null);
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}
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else if (args.Function == ContentKeyFunctions.ExamineEntity)
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{
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// Toggle beacon labels
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_beacons.Pressed = !_beacons.Pressed;
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}
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}
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protected override void MouseMove(GUIMouseMoveEventArgs args)
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{
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base.MouseMove(args);
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if (Offset != Vector2.Zero)
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_recenter.Disabled = false;
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else
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_recenter.Disabled = true;
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}
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protected override void Draw(DrawingHandleScreen handle)
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{
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base.Draw(handle);
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// Get the components necessary for drawing the navmap
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EntManager.TryGetComponent(MapUid, out _navMap);
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EntManager.TryGetComponent(MapUid, out _grid);
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EntManager.TryGetComponent(MapUid, out _xform);
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EntManager.TryGetComponent(MapUid, out _physics);
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EntManager.TryGetComponent(MapUid, out _fixtures);
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// Map re-centering
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_recenter.Disabled = DrawRecenter();
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_zoom.Text = Loc.GetString("navmap-zoom", ("value", $"{(DefaultDisplayedRange / WorldRange ):0.0}"));
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if (_navMap == null || _xform == null)
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return;
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var offset = Offset;
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if (_physics != null)
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offset += _physics.LocalCenter;
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// Draw tiles
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if (_fixtures != null)
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{
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Span<Vector2> verts = new Vector2[8];
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foreach (var fixture in _fixtures.Fixtures.Values)
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{
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if (fixture.Shape is not PolygonShape poly)
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continue;
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for (var i = 0; i < poly.VertexCount; i++)
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{
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var vert = poly.Vertices[i] - offset;
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verts[i] = ScalePosition(new Vector2(vert.X, -vert.Y));
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}
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handle.DrawPrimitives(DrawPrimitiveTopology.TriangleFan, verts[..poly.VertexCount], TileColor);
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}
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}
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var area = new Box2(-WorldRange, -WorldRange, WorldRange + 1f, WorldRange + 1f).Translated(offset);
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// Drawing lines can be rather expensive due to the number of neighbors that need to be checked in order
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// to figure out where they should be drawn. However, we don't *need* to do check these every frame.
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// Instead, lets periodically update where to draw each line and then store these points in a list.
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// Then we can just run through the list each frame and draw the lines without any extra computation.
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// Draw walls
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if (TileGrid != null && TileGrid.Count > 0)
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{
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var walls = new ValueList<Vector2>();
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foreach ((var chunk, var chunkedLines) in TileGrid)
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{
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var offsetChunk = new Vector2(chunk.X, chunk.Y) * SharedNavMapSystem.ChunkSize;
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if (offsetChunk.X < area.Left - SharedNavMapSystem.ChunkSize || offsetChunk.X > area.Right)
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continue;
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if (offsetChunk.Y < area.Bottom - SharedNavMapSystem.ChunkSize || offsetChunk.Y > area.Top)
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continue;
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foreach (var chunkedLine in chunkedLines)
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{
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var start = ScalePosition(chunkedLine.Origin - new Vector2(offset.X, -offset.Y));
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var end = ScalePosition(chunkedLine.Terminus - new Vector2(offset.X, -offset.Y));
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walls.Add(start);
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walls.Add(end);
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}
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}
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if (walls.Count > 0)
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{
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if (!_sRGBLookUp.TryGetValue(WallColor, out var sRGB))
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{
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sRGB = Color.ToSrgb(WallColor);
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_sRGBLookUp[WallColor] = sRGB;
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}
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handle.DrawPrimitives(DrawPrimitiveTopology.LineList, walls.Span, sRGB);
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}
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}
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var airlockBuffer = Vector2.One * (MinimapScale / 2.25f) * 0.75f;
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var airlockLines = new ValueList<Vector2>();
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var foobarVec = new Vector2(1, -1);
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foreach (var airlock in _navMap.Airlocks)
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{
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var position = airlock.Position - offset;
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position = ScalePosition(position with { Y = -position.Y });
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airlockLines.Add(position + airlockBuffer);
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airlockLines.Add(position - airlockBuffer * foobarVec);
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airlockLines.Add(position + airlockBuffer);
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airlockLines.Add(position + airlockBuffer * foobarVec);
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airlockLines.Add(position - airlockBuffer);
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airlockLines.Add(position + airlockBuffer * foobarVec);
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airlockLines.Add(position - airlockBuffer);
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airlockLines.Add(position - airlockBuffer * foobarVec);
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airlockLines.Add(position + airlockBuffer * -Vector2.UnitY);
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airlockLines.Add(position - airlockBuffer * -Vector2.UnitY);
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}
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if (airlockLines.Count > 0)
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{
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if (!_sRGBLookUp.TryGetValue(WallColor, out var sRGB))
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{
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sRGB = Color.ToSrgb(WallColor);
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_sRGBLookUp[WallColor] = sRGB;
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}
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handle.DrawPrimitives(DrawPrimitiveTopology.LineList, airlockLines.Span, sRGB);
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}
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if (PostWallDrawingAction != null)
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PostWallDrawingAction.Invoke(handle);
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// Beacons
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if (_beacons.Pressed)
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{
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var rectBuffer = new Vector2(5f, 3f);
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// Calculate font size for current zoom level
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var fontSize = (int) Math.Round(1 / WorldRange * DefaultDisplayedRange * UIScale * _targetFontsize , 0);
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var font = new VectorFont(_cache.GetResource<FontResource>("/Fonts/NotoSans/NotoSans-Bold.ttf"), fontSize);
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foreach (var beacon in _navMap.Beacons)
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{
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var position = beacon.Position - offset;
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position = ScalePosition(position with { Y = -position.Y });
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var textDimensions = handle.GetDimensions(font, beacon.Text, 1f);
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handle.DrawRect(new UIBox2(position - textDimensions / 2 - rectBuffer, position + textDimensions / 2 + rectBuffer), BackgroundColor);
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handle.DrawString(font, position - textDimensions / 2, beacon.Text, beacon.Color);
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}
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}
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var curTime = Timing.RealTime;
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var blinkFrequency = 1f / 1f;
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var lit = curTime.TotalSeconds % blinkFrequency > blinkFrequency / 2f;
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// Tracked coordinates (simple dot, legacy)
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foreach (var (coord, value) in TrackedCoordinates)
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{
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if (lit && value.Visible)
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{
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var mapPos = coord.ToMap(EntManager, _transformSystem);
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if (mapPos.MapId != MapId.Nullspace)
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{
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var position = _transformSystem.GetInvWorldMatrix(_xform).Transform(mapPos.Position) - offset;
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position = ScalePosition(new Vector2(position.X, -position.Y));
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handle.DrawCircle(position, float.Sqrt(MinimapScale) * 2f, value.Color);
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}
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}
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}
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// Tracked entities (can use a supplied sprite as a marker instead; should probably just replace TrackedCoordinates with this eventually)
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var iconVertexUVs = new Dictionary<(Texture, Color), ValueList<DrawVertexUV2D>>();
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foreach (var blip in TrackedEntities.Values)
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{
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if (blip.Blinks && !lit)
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continue;
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if (blip.Texture == null)
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continue;
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if (!iconVertexUVs.TryGetValue((blip.Texture, blip.Color), out var vertexUVs))
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vertexUVs = new();
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var mapPos = blip.Coordinates.ToMap(EntManager, _transformSystem);
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if (mapPos.MapId != MapId.Nullspace)
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{
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var position = _transformSystem.GetInvWorldMatrix(_xform).Transform(mapPos.Position) - offset;
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position = ScalePosition(new Vector2(position.X, -position.Y));
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var scalingCoefficient = 2.5f;
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var positionOffset = scalingCoefficient * float.Sqrt(MinimapScale);
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vertexUVs.Add(new DrawVertexUV2D(new Vector2(position.X - positionOffset, position.Y - positionOffset), new Vector2(1f, 1f)));
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vertexUVs.Add(new DrawVertexUV2D(new Vector2(position.X - positionOffset, position.Y + positionOffset), new Vector2(1f, 0f)));
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vertexUVs.Add(new DrawVertexUV2D(new Vector2(position.X + positionOffset, position.Y - positionOffset), new Vector2(0f, 1f)));
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vertexUVs.Add(new DrawVertexUV2D(new Vector2(position.X - positionOffset, position.Y + positionOffset), new Vector2(1f, 0f)));
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vertexUVs.Add(new DrawVertexUV2D(new Vector2(position.X + positionOffset, position.Y - positionOffset), new Vector2(0f, 1f)));
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vertexUVs.Add(new DrawVertexUV2D(new Vector2(position.X + positionOffset, position.Y + positionOffset), new Vector2(0f, 0f)));
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}
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iconVertexUVs[(blip.Texture, blip.Color)] = vertexUVs;
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}
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foreach ((var (texture, color), var vertexUVs) in iconVertexUVs)
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{
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if (!_sRGBLookUp.TryGetValue(color, out var sRGB))
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{
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sRGB = Color.ToSrgb(color);
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_sRGBLookUp[color] = sRGB;
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}
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handle.DrawPrimitives(DrawPrimitiveTopology.TriangleList, texture, vertexUVs.Span, sRGB);
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}
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}
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protected override void FrameUpdate(FrameEventArgs args)
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{
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// Update the timer
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_updateTimer += args.DeltaSeconds;
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if (_updateTimer >= UpdateTime)
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{
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_updateTimer -= UpdateTime;
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UpdateNavMap();
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}
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}
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protected virtual void UpdateNavMap()
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{
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if (_navMap == null || _grid == null)
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return;
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TileGrid = GetDecodedWallChunks(_navMap.Chunks, _grid);
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}
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public Dictionary<Vector2i, List<NavMapLine>> GetDecodedWallChunks
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(Dictionary<Vector2i, NavMapChunk> chunks,
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MapGridComponent grid)
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{
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var decodedOutput = new Dictionary<Vector2i, List<NavMapLine>>();
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foreach ((var chunkOrigin, var chunk) in chunks)
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{
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var list = new List<NavMapLine>();
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// TODO: Okay maybe I should just use ushorts lmao...
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for (var i = 0; i < SharedNavMapSystem.ChunkSize * SharedNavMapSystem.ChunkSize; i++)
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{
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var value = (int) Math.Pow(2, i);
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var mask = chunk.TileData & value;
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if (mask == 0x0)
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continue;
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// Alright now we'll work out our edges
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var relativeTile = SharedNavMapSystem.GetTile(mask);
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var tile = (chunk.Origin * SharedNavMapSystem.ChunkSize + relativeTile) * grid.TileSize;
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var position = new Vector2(tile.X, -tile.Y);
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NavMapChunk? neighborChunk;
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bool neighbor;
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// North edge
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if (relativeTile.Y == SharedNavMapSystem.ChunkSize - 1)
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{
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neighbor = chunks.TryGetValue(chunkOrigin + new Vector2i(0, 1), out neighborChunk) &&
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(neighborChunk.TileData &
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SharedNavMapSystem.GetFlag(new Vector2i(relativeTile.X, 0))) != 0x0;
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}
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else
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{
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var flag = SharedNavMapSystem.GetFlag(relativeTile + new Vector2i(0, 1));
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neighbor = (chunk.TileData & flag) != 0x0;
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}
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if (!neighbor)
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{
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// Add points
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list.Add(new NavMapLine(position + new Vector2(0f, -grid.TileSize), position + new Vector2(grid.TileSize, -grid.TileSize)));
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}
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// East edge
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if (relativeTile.X == SharedNavMapSystem.ChunkSize - 1)
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{
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neighbor = chunks.TryGetValue(chunkOrigin + new Vector2i(1, 0), out neighborChunk) &&
|
|
(neighborChunk.TileData &
|
|
SharedNavMapSystem.GetFlag(new Vector2i(0, relativeTile.Y))) != 0x0;
|
|
}
|
|
else
|
|
{
|
|
var flag = SharedNavMapSystem.GetFlag(relativeTile + new Vector2i(1, 0));
|
|
neighbor = (chunk.TileData & flag) != 0x0;
|
|
}
|
|
|
|
if (!neighbor)
|
|
{
|
|
// Add points
|
|
list.Add(new NavMapLine(position + new Vector2(grid.TileSize, -grid.TileSize), position + new Vector2(grid.TileSize, 0f)));
|
|
}
|
|
|
|
// South edge
|
|
if (relativeTile.Y == 0)
|
|
{
|
|
neighbor = chunks.TryGetValue(chunkOrigin + new Vector2i(0, -1), out neighborChunk) &&
|
|
(neighborChunk.TileData &
|
|
SharedNavMapSystem.GetFlag(new Vector2i(relativeTile.X, SharedNavMapSystem.ChunkSize - 1))) != 0x0;
|
|
}
|
|
else
|
|
{
|
|
var flag = SharedNavMapSystem.GetFlag(relativeTile + new Vector2i(0, -1));
|
|
neighbor = (chunk.TileData & flag) != 0x0;
|
|
}
|
|
|
|
if (!neighbor)
|
|
{
|
|
// Add points
|
|
list.Add(new NavMapLine(position + new Vector2(grid.TileSize, 0f), position));
|
|
}
|
|
|
|
// West edge
|
|
if (relativeTile.X == 0)
|
|
{
|
|
neighbor = chunks.TryGetValue(chunkOrigin + new Vector2i(-1, 0), out neighborChunk) &&
|
|
(neighborChunk.TileData &
|
|
SharedNavMapSystem.GetFlag(new Vector2i(SharedNavMapSystem.ChunkSize - 1, relativeTile.Y))) != 0x0;
|
|
}
|
|
else
|
|
{
|
|
var flag = SharedNavMapSystem.GetFlag(relativeTile + new Vector2i(-1, 0));
|
|
neighbor = (chunk.TileData & flag) != 0x0;
|
|
}
|
|
|
|
if (!neighbor)
|
|
{
|
|
// Add point
|
|
list.Add(new NavMapLine(position, position + new Vector2(0f, -grid.TileSize)));
|
|
}
|
|
|
|
// Draw a diagonal line for interiors.
|
|
list.Add(new NavMapLine(position + new Vector2(0f, -grid.TileSize), position + new Vector2(grid.TileSize, 0f)));
|
|
}
|
|
|
|
decodedOutput.Add(chunkOrigin, list);
|
|
}
|
|
|
|
return decodedOutput;
|
|
}
|
|
|
|
protected Vector2 GetOffset()
|
|
{
|
|
return Offset + (_physics?.LocalCenter ?? new Vector2());
|
|
}
|
|
}
|
|
|
|
public struct NavMapBlip
|
|
{
|
|
public EntityCoordinates Coordinates;
|
|
public Texture Texture;
|
|
public Color Color;
|
|
public bool Blinks;
|
|
public bool Selectable;
|
|
|
|
public NavMapBlip(EntityCoordinates coordinates, Texture texture, Color color, bool blinks, bool selectable = true)
|
|
{
|
|
Coordinates = coordinates;
|
|
Texture = texture;
|
|
Color = color;
|
|
Blinks = blinks;
|
|
Selectable = selectable;
|
|
}
|
|
}
|
|
|
|
public struct NavMapLine
|
|
{
|
|
public readonly Vector2 Origin;
|
|
public readonly Vector2 Terminus;
|
|
|
|
public NavMapLine(Vector2 origin, Vector2 terminus)
|
|
{
|
|
Origin = origin;
|
|
Terminus = terminus;
|
|
}
|
|
}
|