* add ActionAttemptEvent * add ConfirmableAction compsys * make suicide actions confirmable * use new trolling techniques * better query and dirty them * death --------- Co-authored-by: deltanedas <@deltanedas:kde.org>
49 lines
1.7 KiB
C#
49 lines
1.7 KiB
C#
using Robust.Shared.GameStates;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom;
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namespace Content.Shared.Actions;
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/// <summary>
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/// An action that must be confirmed before using it.
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/// Using it for the first time primes it, after a delay you can then confirm it.
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/// Used for dangerous actions that cannot be undone (unlike screaming).
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/// </summary>
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[RegisterComponent, NetworkedComponent, Access(typeof(ConfirmableActionSystem))]
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[AutoGenerateComponentState, AutoGenerateComponentPause]
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public sealed partial class ConfirmableActionComponent : Component
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{
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/// <summary>
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/// Warning popup shown when priming the action.
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/// </summary>
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[DataField(required: true)]
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public LocId Popup = string.Empty;
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/// <summary>
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/// If not null, this is when the action can be confirmed at.
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/// This is the time of priming plus the delay.
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/// </summary>
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[DataField(customTypeSerializer: typeof(TimeOffsetSerializer))]
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[AutoNetworkedField, AutoPausedField]
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public TimeSpan? NextConfirm;
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/// <summary>
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/// If not null, this is when the action will unprime at.
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/// This is <c>NextConfirm> plus <c>PrimeTime</c>
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/// </summary>
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[DataField(customTypeSerializer: typeof(TimeOffsetSerializer))]
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[AutoNetworkedField, AutoPausedField]
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public TimeSpan? NextUnprime;
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/// <summary>
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/// Forced delay between priming and confirming to prevent accidents.
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/// </summary>
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[DataField]
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public TimeSpan ConfirmDelay = TimeSpan.FromSeconds(1);
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/// <summary>
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/// Once you prime the action it will unprime after this length of time.
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/// </summary>
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[DataField]
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public TimeSpan PrimeTime = TimeSpan.FromSeconds(5);
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}
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