33 lines
1.0 KiB
C#
33 lines
1.0 KiB
C#
#nullable enable
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using Robust.Shared.GameObjects;
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using Robust.Shared.Localization;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.Utility;
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namespace Content.Shared.Construction
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{
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[DataDefinition]
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public class PrototypeConstructionGraphStep : ArbitraryInsertConstructionGraphStep
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{
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[DataField("prototype")] public string Prototype { get; } = string.Empty;
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public override bool EntityValid(IEntity entity)
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{
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return entity.Prototype?.ID == Prototype;
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}
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public override void DoExamine(FormattedMessage message, bool inDetailsRange)
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{
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message.AddMarkup(string.IsNullOrEmpty(Name)
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? Loc.GetString(
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"construction-insert-prototype-no-name",
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("prototypeName", Prototype) // Terrible.
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)
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: Loc.GetString(
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"construction-insert-prototype",
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("entityName", Name)
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));
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}
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}
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}
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