#nullable enable using Robust.Shared.GameObjects; using Robust.Shared.Localization; using Robust.Shared.Serialization.Manager.Attributes; using Robust.Shared.Utility; namespace Content.Shared.Construction { [DataDefinition] public class PrototypeConstructionGraphStep : ArbitraryInsertConstructionGraphStep { [DataField("prototype")] public string Prototype { get; } = string.Empty; public override bool EntityValid(IEntity entity) { return entity.Prototype?.ID == Prototype; } public override void DoExamine(FormattedMessage message, bool inDetailsRange) { message.AddMarkup(string.IsNullOrEmpty(Name) ? Loc.GetString( "construction-insert-prototype-no-name", ("prototypeName", Prototype) // Terrible. ) : Loc.GetString( "construction-insert-prototype", ("entityName", Name) )); } } }