Files
tbd-station-14/Content.Client/Commands/ShowMechanismsCommand.cs
DrSmugleaf ebe8a82033 Add commands to show and hide organs inside bodies (#2292)
* Add seeing entities through containers and on the context menu and 4 commands

* Remove unused imports
2020-10-26 12:11:32 +01:00

38 lines
1.2 KiB
C#

using Content.Shared.GameObjects.Components.Body.Mechanism;
using Robust.Client.Console;
using Robust.Client.GameObjects;
using Robust.Client.Interfaces.Console;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.IoC;
namespace Content.Client.Commands
{
public class ShowMechanismsCommand : IConsoleCommand
{
public const string CommandName = "showmechanisms";
// ReSharper disable once StringLiteralTypo
public string Command => CommandName;
public string Description => "Makes mechanisms visible, even when they shouldn't be.";
public string Help => $"{Command}";
public bool Execute(IDebugConsole console, params string[] args)
{
var componentManager = IoCManager.Resolve<IComponentManager>();
var mechanisms = componentManager.EntityQuery<IMechanism>();
foreach (var mechanism in mechanisms)
{
if (mechanism.Owner.TryGetComponent(out SpriteComponent sprite))
{
sprite.ContainerOccluded = false;
}
}
IoCManager.Resolve<IClientConsole>().ProcessCommand("showcontainedcontext");
return false;
}
}
}