* Added ClothingGotEquipped/ClothingGotUnequipped events * Better version * Implemented in a few places * More implementations * Add ClothingDidEquipped/ClothingDidUnequipped events
119 lines
4.4 KiB
C#
119 lines
4.4 KiB
C#
using Content.Server.Administration.Logs;
|
|
using Content.Server.Chat.Systems;
|
|
using Content.Server.Popups;
|
|
using Content.Shared.Clothing;
|
|
using Content.Shared.Database;
|
|
using Content.Shared.Popups;
|
|
using Content.Shared.Preferences;
|
|
using Content.Shared.Speech;
|
|
using Content.Shared.VoiceMask;
|
|
using Robust.Server.GameObjects;
|
|
using Robust.Shared.Player;
|
|
using Robust.Shared.Prototypes;
|
|
|
|
namespace Content.Server.VoiceMask;
|
|
|
|
public sealed partial class VoiceMaskSystem : EntitySystem
|
|
{
|
|
[Dependency] private readonly UserInterfaceSystem _uiSystem = default!;
|
|
[Dependency] private readonly PopupSystem _popupSystem = default!;
|
|
[Dependency] private readonly IAdminLogManager _adminLogger = default!;
|
|
[Dependency] private readonly IPrototypeManager _proto = default!;
|
|
|
|
public override void Initialize()
|
|
{
|
|
SubscribeLocalEvent<VoiceMaskComponent, TransformSpeakerNameEvent>(OnSpeakerNameTransform);
|
|
SubscribeLocalEvent<VoiceMaskComponent, VoiceMaskChangeNameMessage>(OnChangeName);
|
|
SubscribeLocalEvent<VoiceMaskComponent, VoiceMaskChangeVerbMessage>(OnChangeVerb);
|
|
SubscribeLocalEvent<VoiceMaskComponent, WearerMaskToggledEvent>(OnMaskToggled);
|
|
SubscribeLocalEvent<VoiceMaskerComponent, ClothingGotEquippedEvent>(OnEquip);
|
|
SubscribeLocalEvent<VoiceMaskerComponent, ClothingGotUnequippedEvent>(OnUnequip);
|
|
SubscribeLocalEvent<VoiceMaskSetNameEvent>(OnSetName);
|
|
// SubscribeLocalEvent<VoiceMaskerComponent, GetVerbsEvent<AlternativeVerb>>(GetVerbs);
|
|
}
|
|
|
|
private void OnSetName(VoiceMaskSetNameEvent ev)
|
|
{
|
|
OpenUI(ev.Performer);
|
|
}
|
|
|
|
private void OnChangeName(EntityUid uid, VoiceMaskComponent component, VoiceMaskChangeNameMessage message)
|
|
{
|
|
if (message.Name.Length > HumanoidCharacterProfile.MaxNameLength || message.Name.Length <= 0)
|
|
{
|
|
_popupSystem.PopupEntity(Loc.GetString("voice-mask-popup-failure"), uid, message.Session, PopupType.SmallCaution);
|
|
return;
|
|
}
|
|
|
|
component.VoiceName = message.Name;
|
|
if (message.Session.AttachedEntity != null)
|
|
_adminLogger.Add(LogType.Action, LogImpact.Medium, $"{ToPrettyString(message.Session.AttachedEntity.Value):player} set voice of {ToPrettyString(uid):mask}: {component.VoiceName}");
|
|
else
|
|
_adminLogger.Add(LogType.Action, LogImpact.Medium, $"Voice of {ToPrettyString(uid):mask} set: {component.VoiceName}");
|
|
|
|
_popupSystem.PopupEntity(Loc.GetString("voice-mask-popup-success"), uid, message.Session);
|
|
|
|
TrySetLastKnownName(uid, message.Name);
|
|
|
|
UpdateUI(uid, component);
|
|
}
|
|
|
|
private void OnChangeVerb(Entity<VoiceMaskComponent> ent, ref VoiceMaskChangeVerbMessage msg)
|
|
{
|
|
if (msg.Verb is {} id && !_proto.HasIndex<SpeechVerbPrototype>(id))
|
|
return;
|
|
|
|
ent.Comp.SpeechVerb = msg.Verb;
|
|
// verb is only important to metagamers so no need to log as opposed to name
|
|
|
|
_popupSystem.PopupEntity(Loc.GetString("voice-mask-popup-success"), ent, msg.Session);
|
|
|
|
TrySetLastSpeechVerb(ent, msg.Verb);
|
|
|
|
UpdateUI(ent, ent.Comp);
|
|
}
|
|
|
|
private void OnSpeakerNameTransform(EntityUid uid, VoiceMaskComponent component, TransformSpeakerNameEvent args)
|
|
{
|
|
if (component.Enabled)
|
|
{
|
|
/*
|
|
args.Name = _idCard.TryGetIdCard(uid, out var card) && !string.IsNullOrEmpty(card.FullName)
|
|
? card.FullName
|
|
: Loc.GetString("voice-mask-unknown");
|
|
*/
|
|
|
|
args.Name = component.VoiceName;
|
|
if (component.SpeechVerb != null)
|
|
args.SpeechVerb = component.SpeechVerb;
|
|
}
|
|
}
|
|
|
|
private void OnMaskToggled(Entity<VoiceMaskComponent> ent, ref WearerMaskToggledEvent args)
|
|
{
|
|
ent.Comp.Enabled = !args.IsToggled;
|
|
}
|
|
|
|
private void OpenUI(EntityUid player, ActorComponent? actor = null)
|
|
{
|
|
if (!Resolve(player, ref actor))
|
|
return;
|
|
if (!_uiSystem.TryGetUi(player, VoiceMaskUIKey.Key, out var bui))
|
|
return;
|
|
|
|
_uiSystem.OpenUi(bui, actor.PlayerSession);
|
|
UpdateUI(player);
|
|
}
|
|
|
|
private void UpdateUI(EntityUid owner, VoiceMaskComponent? component = null)
|
|
{
|
|
if (!Resolve(owner, ref component))
|
|
{
|
|
return;
|
|
}
|
|
|
|
if (_uiSystem.TryGetUi(owner, VoiceMaskUIKey.Key, out var bui))
|
|
_uiSystem.SetUiState(bui, new VoiceMaskBuiState(component.VoiceName, component.SpeechVerb));
|
|
}
|
|
}
|