27 lines
917 B
C#
27 lines
917 B
C#
using Content.Shared.GameTicking.Components;
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using Robust.Shared.GameStates;
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using Robust.Shared.Prototypes;
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namespace Content.Shared.Trigger.Components.Effects;
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/// <summary>
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/// Adds and starts a new game rule on a trigger.
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/// The user is always logged alongside the game rule and this entity.
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/// </summary>
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[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
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public sealed partial class AddGameRuleOnTriggerComponent : BaseXOnTriggerComponent
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{
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/// <summary>
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/// The game rule that will be added. Entity requires <see cref="GameRuleComponent"/>.
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/// </summary>
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[DataField(required: true), AutoNetworkedField]
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public EntProtoId<GameRuleComponent> GameRule;
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/// <summary>
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/// Whether to also start the game rule when adding it.
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/// You almost always want this to be true.
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/// </summary>
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[DataField, AutoNetworkedField]
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public bool StartRule = true;
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}
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