Files
tbd-station-14/Content.Shared/Physics/SingularityPullController.cs
Acruid ca4fd649fe Massive Namespace Cleanup (#3120)
* Engine namespace changes.

* Automated remove redundant using statements.

* Simplified Graphics namespace.

* Apparently the container system stores full type names in the map file.😞 This updates those names.

* API Changes to LocalizationManager.LoadCulture.

* Update submodule to v0.3.2
2021-02-11 01:13:03 -08:00

23 lines
573 B
C#

#nullable enable
using Robust.Shared.GameObjects;
using Robust.Shared.Maths;
using Robust.Shared.Physics;
namespace Content.Server.GameObjects.Components.Singularity
{
public class SingularityPullController : VirtualController
{
public override IPhysicsComponent? ControlledComponent { protected get; set; }
public void StopPull()
{
LinearVelocity = Vector2.Zero;
}
public void Pull(Vector2 velocityDirection, float speed)
{
LinearVelocity = velocityDirection * speed;
}
}
}