Files
tbd-station-14/Content.Server/Body/Systems/MetabolizerSystem.cs
Nemanja ab201b6e82 Stasis bed cleanup and bugfixes. (#38762)
* Stasis bed sent to shed

* Code Review

* Code Review 2
2025-07-06 02:59:31 +02:00

227 lines
8.9 KiB
C#

using Content.Server.Body.Components;
using Content.Shared.Administration.Logs;
using Content.Shared.Body.Events;
using Content.Shared.Body.Organ;
using Content.Shared.Body.Systems;
using Content.Shared.Chemistry.Components;
using Content.Shared.Chemistry.Components.SolutionManager;
using Content.Shared.Chemistry.EntitySystems;
using Content.Shared.Chemistry.Reagent;
using Content.Shared.Database;
using Content.Shared.EntityEffects;
using Content.Shared.FixedPoint;
using Content.Shared.Mobs.Components;
using Content.Shared.Mobs.Systems;
using Robust.Shared.Collections;
using Robust.Shared.Prototypes;
using Robust.Shared.Random;
using Robust.Shared.Timing;
namespace Content.Server.Body.Systems
{
/// <inheritdoc/>
public sealed class MetabolizerSystem : SharedMetabolizerSystem
{
[Dependency] private readonly IGameTiming _gameTiming = default!;
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
[Dependency] private readonly IRobustRandom _random = default!;
[Dependency] private readonly ISharedAdminLogManager _adminLogger = default!;
[Dependency] private readonly MobStateSystem _mobStateSystem = default!;
[Dependency] private readonly SharedSolutionContainerSystem _solutionContainerSystem = default!;
private EntityQuery<OrganComponent> _organQuery;
private EntityQuery<SolutionContainerManagerComponent> _solutionQuery;
public override void Initialize()
{
base.Initialize();
_organQuery = GetEntityQuery<OrganComponent>();
_solutionQuery = GetEntityQuery<SolutionContainerManagerComponent>();
SubscribeLocalEvent<MetabolizerComponent, ComponentInit>(OnMetabolizerInit);
SubscribeLocalEvent<MetabolizerComponent, MapInitEvent>(OnMapInit);
SubscribeLocalEvent<MetabolizerComponent, EntityUnpausedEvent>(OnUnpaused);
SubscribeLocalEvent<MetabolizerComponent, ApplyMetabolicMultiplierEvent>(OnApplyMetabolicMultiplier);
}
private void OnMapInit(Entity<MetabolizerComponent> ent, ref MapInitEvent args)
{
ent.Comp.NextUpdate = _gameTiming.CurTime + ent.Comp.AdjustedUpdateInterval;
}
private void OnUnpaused(Entity<MetabolizerComponent> ent, ref EntityUnpausedEvent args)
{
ent.Comp.NextUpdate += args.PausedTime;
}
private void OnMetabolizerInit(Entity<MetabolizerComponent> entity, ref ComponentInit args)
{
if (!entity.Comp.SolutionOnBody)
{
_solutionContainerSystem.EnsureSolution(entity.Owner, entity.Comp.SolutionName, out _);
}
else if (_organQuery.CompOrNull(entity)?.Body is { } body)
{
_solutionContainerSystem.EnsureSolution(body, entity.Comp.SolutionName, out _);
}
}
private void OnApplyMetabolicMultiplier(Entity<MetabolizerComponent> ent, ref ApplyMetabolicMultiplierEvent args)
{
ent.Comp.UpdateIntervalMultiplier = args.Multiplier;
}
public override void Update(float frameTime)
{
base.Update(frameTime);
var metabolizers = new ValueList<(EntityUid Uid, MetabolizerComponent Component)>(Count<MetabolizerComponent>());
var query = EntityQueryEnumerator<MetabolizerComponent>();
while (query.MoveNext(out var uid, out var comp))
{
metabolizers.Add((uid, comp));
}
foreach (var (uid, metab) in metabolizers)
{
// Only update as frequently as it should
if (_gameTiming.CurTime < metab.NextUpdate)
continue;
metab.NextUpdate += metab.AdjustedUpdateInterval;
TryMetabolize((uid, metab));
}
}
private void TryMetabolize(Entity<MetabolizerComponent, OrganComponent?, SolutionContainerManagerComponent?> ent)
{
_organQuery.Resolve(ent, ref ent.Comp2, logMissing: false);
// First step is get the solution we actually care about
var solutionName = ent.Comp1.SolutionName;
Solution? solution = null;
Entity<SolutionComponent>? soln = default!;
EntityUid? solutionEntityUid = null;
if (ent.Comp1.SolutionOnBody)
{
if (ent.Comp2?.Body is { } body)
{
if (!_solutionQuery.Resolve(body, ref ent.Comp3, logMissing: false))
return;
_solutionContainerSystem.TryGetSolution((body, ent.Comp3), solutionName, out soln, out solution);
solutionEntityUid = body;
}
}
else
{
if (!_solutionQuery.Resolve(ent, ref ent.Comp3, logMissing: false))
return;
_solutionContainerSystem.TryGetSolution((ent, ent), solutionName, out soln, out solution);
solutionEntityUid = ent;
}
if (solutionEntityUid is null
|| soln is null
|| solution is null
|| solution.Contents.Count == 0)
{
return;
}
// randomize the reagent list so we don't have any weird quirks
// like alphabetical order or insertion order mattering for processing
var list = solution.Contents.ToArray();
_random.Shuffle(list);
int reagents = 0;
foreach (var (reagent, quantity) in list)
{
if (!_prototypeManager.TryIndex<ReagentPrototype>(reagent.Prototype, out var proto))
continue;
var mostToRemove = FixedPoint2.Zero;
if (proto.Metabolisms is null)
{
if (ent.Comp1.RemoveEmpty)
{
solution.RemoveReagent(reagent, FixedPoint2.New(1));
}
continue;
}
// we're done here entirely if this is true
if (reagents >= ent.Comp1.MaxReagentsProcessable)
return;
// loop over all our groups and see which ones apply
if (ent.Comp1.MetabolismGroups is null)
continue;
foreach (var group in ent.Comp1.MetabolismGroups)
{
if (!proto.Metabolisms.TryGetValue(group.Id, out var entry))
continue;
var rate = entry.MetabolismRate * group.MetabolismRateModifier;
// Remove $rate, as long as there's enough reagent there to actually remove that much
mostToRemove = FixedPoint2.Clamp(rate, 0, quantity);
float scale = (float) mostToRemove / (float) rate;
// if it's possible for them to be dead, and they are,
// then we shouldn't process any effects, but should probably
// still remove reagents
if (TryComp<MobStateComponent>(solutionEntityUid.Value, out var state))
{
if (!proto.WorksOnTheDead && _mobStateSystem.IsDead(solutionEntityUid.Value, state))
continue;
}
var actualEntity = ent.Comp2?.Body ?? solutionEntityUid.Value;
var args = new EntityEffectReagentArgs(actualEntity, EntityManager, ent, solution, mostToRemove, proto, null, scale);
// do all effects, if conditions apply
foreach (var effect in entry.Effects)
{
if (!effect.ShouldApply(args, _random))
continue;
if (effect.ShouldLog)
{
_adminLogger.Add(
LogType.ReagentEffect,
effect.LogImpact,
$"Metabolism effect {effect.GetType().Name:effect}"
+ $" of reagent {proto.LocalizedName:reagent}"
+ $" applied on entity {actualEntity:entity}"
+ $" at {Transform(actualEntity).Coordinates:coordinates}"
);
}
effect.Effect(args);
}
}
// remove a certain amount of reagent
if (mostToRemove > FixedPoint2.Zero)
{
solution.RemoveReagent(reagent, mostToRemove);
// We have processed a reagant, so count it towards the cap
reagents += 1;
}
}
_solutionContainerSystem.UpdateChemicals(soln.Value);
}
}
}