Files
tbd-station-14/Content.IntegrationTests/Tests/ContainerOcclusionTest.cs
ShadowCommander 7a842f7c22 Fix tests (#3707)
* First pass

* Fix access and rename banananium to bananium

* Fix captialization of CookTimeInfoLabel

* Fix InteractUsing calls

* Remove unused [Dependency]

* Replace obsolete references to Anchored with BodyType

* Assign default value to shoving someone in disposals

* Fix naming

* Replace Initialize TryGetComponents with EnsureComponent

* Rework AnchorableComponent

* Fix singularity component

* Replace obsolete usages of Angle.South

* Fix efcore warning

* Fix container tests

* Fix DebugPressurePump invalid PressurePump yaml

* Fix getting pathfinding region of grid 0

* Fix atmos plaque missing layer and add info message when it happens

* Fix AiSteeringSystem steering in an invalid grid in entity test

* Make content able to choose which log level leads to test failures

* Revert container test fix for Acruid

* Fix sprite, pipe and saving errors
Make EntityTest print all errors instead of stopping on the first

* Reorder singularity visualizer

* Disable pvs for container occlusion adn simple predict reconcile, they use entities other than map ones

Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2021-03-31 21:41:23 +02:00

171 lines
5.3 KiB
C#

using System.Linq;
using System.Threading.Tasks;
using Content.Server.GameObjects.Components.Items.Storage;
using NUnit.Framework;
using Robust.Client.GameObjects;
using Robust.Server.Player;
using Robust.Shared;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Map;
using Robust.Shared.Maths;
namespace Content.IntegrationTests.Tests
{
public class ContainerOcclusionTest : ContentIntegrationTest
{
private const string ExtraPrototypes = @"
- type: entity
id: ContainerOcclusionA
components:
- type: EntityStorage
occludesLight: true
- type: entity
id: ContainerOcclusionB
components:
- type: EntityStorage
showContents: true
occludesLight: false
- type: entity
id: ContainerOcclusionDummy
components:
- type: Sprite
- type: PointLight
";
private async Task<(ClientIntegrationInstance c, ServerIntegrationInstance s)> Start()
{
var optsServer = new ServerIntegrationOptions
{
CVarOverrides =
{
{CVars.NetPVS.Name, "false"}
},
ExtraPrototypes = ExtraPrototypes
};
var optsClient = new ClientIntegrationOptions
{
CVarOverrides =
{
{CVars.NetPVS.Name, "false"}
},
ExtraPrototypes = ExtraPrototypes
};
var (c, s) = await StartConnectedServerDummyTickerClientPair(optsClient, optsServer);
s.Post(() =>
{
IoCManager.Resolve<IPlayerManager>()
.GetAllPlayers()
.Single()
.JoinGame();
var mapMan = IoCManager.Resolve<IMapManager>();
mapMan.CreateMap(new MapId(1));
});
return (c, s);
}
[Test]
public async Task TestA()
{
var (c, s) = await Start();
EntityUid dummyUid = default;
s.Post(() =>
{
var pos = new MapCoordinates(Vector2.Zero, new MapId(1));
var ent = IoCManager.Resolve<IEntityManager>();
var container = ent.SpawnEntity("ContainerOcclusionA", pos);
var dummy = ent.SpawnEntity("ContainerOcclusionDummy", pos);
dummyUid = dummy.Uid;
container.GetComponent<EntityStorageComponent>().Insert(dummy);
});
await RunTicksSync(c, s, 5);
c.Assert(() =>
{
var dummy = IoCManager.Resolve<IEntityManager>().GetEntity(dummyUid);
var sprite = dummy.GetComponent<SpriteComponent>();
var light = dummy.GetComponent<PointLightComponent>();
Assert.True(sprite.ContainerOccluded);
Assert.True(light.ContainerOccluded);
});
await Task.WhenAll(c.WaitIdleAsync(), s.WaitIdleAsync());
}
[Test]
public async Task TestB()
{
var (c, s) = await Start();
EntityUid dummyUid = default;
s.Post(() =>
{
var pos = new MapCoordinates(Vector2.Zero, new MapId(1));
var ent = IoCManager.Resolve<IEntityManager>();
var container = ent.SpawnEntity("ContainerOcclusionB", pos);
var dummy = ent.SpawnEntity("ContainerOcclusionDummy", pos);
dummyUid = dummy.Uid;
container.GetComponent<EntityStorageComponent>().Insert(dummy);
});
await RunTicksSync(c, s, 5);
c.Assert(() =>
{
var dummy = IoCManager.Resolve<IEntityManager>().GetEntity(dummyUid);
var sprite = dummy.GetComponent<SpriteComponent>();
var light = dummy.GetComponent<PointLightComponent>();
Assert.False(sprite.ContainerOccluded);
Assert.False(light.ContainerOccluded);
});
await Task.WhenAll(c.WaitIdleAsync(), s.WaitIdleAsync());
}
[Test]
public async Task TestAb()
{
var (c, s) = await Start();
EntityUid dummyUid = default;
s.Post(() =>
{
var pos = new MapCoordinates(Vector2.Zero, new MapId(1));
var ent = IoCManager.Resolve<IEntityManager>();
var containerA = ent.SpawnEntity("ContainerOcclusionA", pos);
var containerB = ent.SpawnEntity("ContainerOcclusionB", pos);
var dummy = ent.SpawnEntity("ContainerOcclusionDummy", pos);
dummyUid = dummy.Uid;
containerA.GetComponent<EntityStorageComponent>().Insert(containerB);
containerB.GetComponent<EntityStorageComponent>().Insert(dummy);
});
await RunTicksSync(c, s, 5);
c.Assert(() =>
{
var dummy = IoCManager.Resolve<IEntityManager>().GetEntity(dummyUid);
var sprite = dummy.GetComponent<SpriteComponent>();
var light = dummy.GetComponent<PointLightComponent>();
Assert.True(sprite.ContainerOccluded);
Assert.True(light.ContainerOccluded);
});
await Task.WhenAll(c.WaitIdleAsync(), s.WaitIdleAsync());
}
}
}