Files
tbd-station-14/Content.Server/GameObjects/EntitySystems/SignalLinkerSystem.cs
ShadowCommander aa66aa2286 Implement machine linking (#1784)
* Implement machine linking

* Cleanup and rename Signals

* Implement signal button

* Add machine linking signal mapping

* Fix signallink command help

* Add localization to signal linking and allow infinite range

* Add feedback for when a transmitter is not connected to any receivers

Refactor PopupMessage to use the entity extension
Refactor dependencies to not have to disable warnings
2020-08-29 12:33:42 +02:00

141 lines
4.2 KiB
C#

using Content.Server.GameObjects.Components.MachineLinking;
using Robust.Server.Interfaces.Console;
using Robust.Server.Interfaces.Player;
using Robust.Shared.GameObjects;
using Robust.Shared.GameObjects.Systems;
using Robust.Shared.Input;
using Robust.Shared.Input.Binding;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Map;
using Robust.Shared.Network;
using Robust.Shared.Players;
using System.Collections.Generic;
namespace Content.Server.GameObjects.EntitySystems
{
public class SignalLinkerSystem : EntitySystem
{
private Dictionary<NetSessionId, SignalTransmitterComponent> _transmitters;
public override void Initialize()
{
base.Initialize();
_transmitters = new Dictionary<NetSessionId, SignalTransmitterComponent>();
}
public void SignalLinkerKeybind(NetSessionId id, bool? enable)
{
if (enable == null)
{
enable = !_transmitters.ContainsKey(id);
}
if (enable == true)
{
if (_transmitters.ContainsKey(id))
{
return;
}
if (_transmitters.Count == 0)
{
CommandBinds.Builder
.Bind(EngineKeyFunctions.Use, new PointerInputCmdHandler(HandleUse))
.Register<SignalLinkerSystem>();
}
_transmitters.Add(id, null);
}
else if (enable == false)
{
if (!_transmitters.ContainsKey(id))
{
return;
}
_transmitters.Remove(id);
if (_transmitters.Count == 0)
{
CommandBinds.Unregister<SignalLinkerSystem>();
}
}
}
private bool HandleUse(ICommonSession session, GridCoordinates coords, EntityUid uid)
{
if (!_transmitters.TryGetValue(session.SessionId, out var signalTransmitter))
{
return false;
}
if (!EntityManager.TryGetEntity(uid, out var entity))
{
return false;
}
if (entity == null)
{
return false;
}
if (entity.TryGetComponent<SignalReceiverComponent>(out var signalReceiver))
{
if (signalReceiver.Interact(session.AttachedEntity, signalTransmitter))
{
return true;
}
}
if (entity.TryGetComponent<SignalTransmitterComponent>(out var transmitter))
{
_transmitters[session.SessionId] = transmitter.GetSignal(session.AttachedEntity);
return true;
}
return false;
}
}
public class SignalLinkerCommand : IClientCommand
{
public string Command => "signallink";
public string Description => "Turns on signal linker mode. Click a transmitter to tune that signal and then click on each receiver to tune them to the transmitter signal.";
public string Help => "signallink (on/off)";
public void Execute(IConsoleShell shell, IPlayerSession player, string[] args)
{
bool? enable = null;
if (args.Length > 0)
{
if (args[0] == "on")
enable = true;
else if (args[0] == "off")
enable = false;
else if (bool.TryParse(args[0], out var boolean))
enable = boolean;
else if (int.TryParse(args[0], out var num))
{
if (num == 1)
enable = true;
else if (num == 0)
enable = false;
}
}
if (!IoCManager.Resolve<IEntitySystemManager>().TryGetEntitySystem<SignalLinkerSystem>(out var system))
{
return;
}
system.SignalLinkerKeybind(player.SessionId, enable);
}
}
}