Files
tbd-station-14/Content.Shared/Movement/Components/RelayInputMoverComponent.cs
2023-05-13 00:02:50 +10:00

16 lines
494 B
C#

using Content.Shared.Movement.Systems;
using Robust.Shared.GameStates;
namespace Content.Shared.Movement.Components;
/// <summary>
/// Raises the engine movement inputs for a particular entity onto the designated entity
/// </summary>
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState(true)]
[Access(typeof(SharedMoverController))]
public sealed partial class RelayInputMoverComponent : Component
{
[ViewVariables, AutoNetworkedField]
public EntityUid RelayEntity;
}