16 lines
494 B
C#
16 lines
494 B
C#
using Content.Shared.Movement.Systems;
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using Robust.Shared.GameStates;
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namespace Content.Shared.Movement.Components;
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/// <summary>
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/// Raises the engine movement inputs for a particular entity onto the designated entity
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/// </summary>
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[RegisterComponent, NetworkedComponent, AutoGenerateComponentState(true)]
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[Access(typeof(SharedMoverController))]
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public sealed partial class RelayInputMoverComponent : Component
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{
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[ViewVariables, AutoNetworkedField]
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public EntityUid RelayEntity;
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}
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