* Added the ability for blood to track DNA using ReagentData; Forensic Scanner now accounts for solution DNA, non-DNA holders have "Unknown DNA" * Removes touch DNA for puddles, adds DNA to vomit * DNA now leaves traces in containers and those marked without don't show DNA on scan (except for puddles), gibbed parts have DNA * Fix stupid metamorphic glass bug grrr * Removed SpillableComponent since DnaSubstanceTraceComponent is used instead * Removes data field from maps, adds DNA tracking for some missed items * Give default value, fix missing values. * Fixes recipe bug * Review changes * Make the Data list into a nullable type * Revert map changes * Move gibbed unknown DNA to forensicssystem
71 lines
1.5 KiB
C#
71 lines
1.5 KiB
C#
using Content.Shared.DoAfter;
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using Robust.Shared.Serialization;
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namespace Content.Shared.Forensics;
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[Serializable, NetSerializable]
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public sealed partial class ForensicScannerDoAfterEvent : SimpleDoAfterEvent
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{
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}
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[Serializable, NetSerializable]
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public sealed partial class ForensicPadDoAfterEvent : DoAfterEvent
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{
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[DataField("sample", required: true)] public string Sample = default!;
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private ForensicPadDoAfterEvent()
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{
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}
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public ForensicPadDoAfterEvent(string sample)
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{
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Sample = sample;
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}
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public override DoAfterEvent Clone() => this;
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}
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[Serializable, NetSerializable]
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public sealed partial class CleanForensicsDoAfterEvent : SimpleDoAfterEvent
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{
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}
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/// <summary>
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/// An event to apply DNA evidence from a donor onto some recipient.
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/// </summary>
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[ByRefEvent]
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public record struct TransferDnaEvent()
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{
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/// <summary>
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/// The entity donating the DNA.
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/// </summary>
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public EntityUid Donor;
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/// <summary>
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/// The entity receiving the DNA.
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/// </summary>
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public EntityUid Recipient;
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/// <summary>
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/// Can the DNA be cleaned off?
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/// </summary>
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public bool CanDnaBeCleaned = true;
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}
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/// <summary>
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/// An event to generate and act upon new DNA for an entity.
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/// </summary>
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[ByRefEvent]
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public record struct GenerateDnaEvent()
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{
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/// <summary>
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/// The entity getting new DNA.
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/// </summary>
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public EntityUid Owner;
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/// <summary>
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/// The generated DNA.
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/// </summary>
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public string DNA;
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}
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