* balance * gorilla gauntlet fix * magboots update * some more buff * randomwalk speed scales with severity * nerf * content * Revert "content"
90 lines
2.8 KiB
C#
90 lines
2.8 KiB
C#
using Robust.Shared.GameStates;
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namespace Content.Shared.Anomaly.Effects.Components;
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[RegisterComponent, NetworkedComponent, Access(typeof(SharedGravityAnomalySystem))]
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public sealed partial class GravityAnomalyComponent : Component
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{
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/// <summary>
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/// The maximumum size the GravityWellComponent MaxRange can be.
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/// Is scaled linearly with stability.
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/// </summary>
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[DataField, ViewVariables(VVAccess.ReadWrite)]
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public float MaxGravityWellRange = 10f;
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/// <summary>
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/// The maximum distance from which the anomaly
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/// can throw you via a pulse.
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/// </summary>
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[DataField, ViewVariables(VVAccess.ReadWrite)]
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public float MaxThrowRange = 5f;
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/// <summary>
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/// The maximum strength the anomaly
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/// can throw you via a pulse
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/// </summary>
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[DataField, ViewVariables(VVAccess.ReadWrite)]
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public float MaxThrowStrength = 10;
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/// <summary>
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/// The maximum Intensity of the RadiationSourceComponent.
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/// Is scaled linearly with stability.
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/// </summary>
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[DataField, ViewVariables(VVAccess.ReadWrite)]
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public float MaxRadiationIntensity = 3f;
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/// <summary>
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/// The minimum acceleration value for GravityWellComponent
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/// Is scaled linearly with stability.
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/// </summary>
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[DataField, ViewVariables(VVAccess.ReadWrite)]
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public float MinAccel = 0f;
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/// <summary>
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/// The maximum acceleration value for GravityWellComponent
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/// Is scaled linearly with stability.
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/// </summary>
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[DataField, ViewVariables(VVAccess.ReadWrite)]
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public float MaxAccel = 5f;
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/// <summary>
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/// The minimum acceleration value for GravityWellComponent
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/// Is scaled linearly with stability.
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/// </summary>
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[DataField, ViewVariables(VVAccess.ReadWrite)]
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public float MinRadialAccel = 0f;
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/// <summary>
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/// The maximum acceleration value for GravityWellComponent
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/// Is scaled linearly with stability.
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/// </summary>
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[DataField, ViewVariables(VVAccess.ReadWrite)]
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public float MaxRadialAccel = 5f;
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/// <summary>
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/// The maximum speed for RandomWalkComponent
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/// Is scaled linearly with severity.
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/// </summary>
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[DataField, ViewVariables(VVAccess.ReadWrite)]
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public float MinSpeed = 0.1f;
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/// <summary>
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/// The maximum speed for RandomWalkComponent
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/// Is scaled linearly with severity.
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/// </summary>
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[DataField, ViewVariables(VVAccess.ReadWrite)]
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public float MaxSpeed = 1.0f;
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/// <summary>
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/// Random +- speed modifier
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/// </summary>
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[DataField, ViewVariables(VVAccess.ReadWrite)]
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public float SpeedVariation = 0.1f;
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/// <summary>
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/// The range around the anomaly that will be spaced on supercritical.
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/// </summary>
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[DataField, ViewVariables(VVAccess.ReadWrite)]
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public float SpaceRange = 3f;
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}
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