using Robust.Shared.GameStates; namespace Content.Shared.Anomaly.Effects.Components; [RegisterComponent, NetworkedComponent, Access(typeof(SharedGravityAnomalySystem))] public sealed partial class GravityAnomalyComponent : Component { /// /// The maximumum size the GravityWellComponent MaxRange can be. /// Is scaled linearly with stability. /// [DataField, ViewVariables(VVAccess.ReadWrite)] public float MaxGravityWellRange = 10f; /// /// The maximum distance from which the anomaly /// can throw you via a pulse. /// [DataField, ViewVariables(VVAccess.ReadWrite)] public float MaxThrowRange = 5f; /// /// The maximum strength the anomaly /// can throw you via a pulse /// [DataField, ViewVariables(VVAccess.ReadWrite)] public float MaxThrowStrength = 10; /// /// The maximum Intensity of the RadiationSourceComponent. /// Is scaled linearly with stability. /// [DataField, ViewVariables(VVAccess.ReadWrite)] public float MaxRadiationIntensity = 3f; /// /// The minimum acceleration value for GravityWellComponent /// Is scaled linearly with stability. /// [DataField, ViewVariables(VVAccess.ReadWrite)] public float MinAccel = 0f; /// /// The maximum acceleration value for GravityWellComponent /// Is scaled linearly with stability. /// [DataField, ViewVariables(VVAccess.ReadWrite)] public float MaxAccel = 5f; /// /// The minimum acceleration value for GravityWellComponent /// Is scaled linearly with stability. /// [DataField, ViewVariables(VVAccess.ReadWrite)] public float MinRadialAccel = 0f; /// /// The maximum acceleration value for GravityWellComponent /// Is scaled linearly with stability. /// [DataField, ViewVariables(VVAccess.ReadWrite)] public float MaxRadialAccel = 5f; /// /// The maximum speed for RandomWalkComponent /// Is scaled linearly with severity. /// [DataField, ViewVariables(VVAccess.ReadWrite)] public float MinSpeed = 0.1f; /// /// The maximum speed for RandomWalkComponent /// Is scaled linearly with severity. /// [DataField, ViewVariables(VVAccess.ReadWrite)] public float MaxSpeed = 1.0f; /// /// Random +- speed modifier /// [DataField, ViewVariables(VVAccess.ReadWrite)] public float SpeedVariation = 0.1f; /// /// The range around the anomaly that will be spaced on supercritical. /// [DataField, ViewVariables(VVAccess.ReadWrite)] public float SpaceRange = 3f; }