33 lines
1.0 KiB
C#
33 lines
1.0 KiB
C#
using Content.Shared.Alert;
|
|
using Robust.Shared.Audio;
|
|
|
|
namespace Content.Shared.Atmos.Components;
|
|
/// <summary>
|
|
/// Allows you to extinguish an object by interacting with it
|
|
/// </summary>
|
|
[RegisterComponent]
|
|
public sealed partial class ExtinguishOnInteractComponent : Component
|
|
{
|
|
[DataField, ViewVariables(VVAccess.ReadWrite)]
|
|
public SoundSpecifier? ExtinguishAttemptSound = new SoundPathSpecifier("/Audio/Items/candle_blowing.ogg");
|
|
|
|
/// <summary>
|
|
/// Extinguishing chance
|
|
/// </summary>
|
|
[DataField, ViewVariables(VVAccess.ReadWrite)]
|
|
public float Probability = 0.9f;
|
|
|
|
/// <summary>
|
|
/// Number of fire stacks to be changed on successful interaction.
|
|
/// </summary>
|
|
// With positive values, the interaction will conversely fan the fire,
|
|
// which is useful for any blacksmithing mechs
|
|
[DataField, ViewVariables(VVAccess.ReadWrite)]
|
|
public float StackDelta = -5.0f;
|
|
|
|
[DataField]
|
|
public LocId ExtinguishFailed = "candle-extinguish-failed";
|
|
}
|
|
|
|
public sealed partial class ResistFireAlertEvent : BaseAlertEvent;
|