47 lines
1.4 KiB
C#
47 lines
1.4 KiB
C#
using Content.Shared.FixedPoint;
|
|
using Content.Shared.Mobs.Systems;
|
|
using Robust.Shared.GameStates;
|
|
using Robust.Shared.Serialization;
|
|
|
|
namespace Content.Shared.Mobs.Components;
|
|
|
|
[RegisterComponent, NetworkedComponent]
|
|
[Access(typeof(MobThresholdSystem))]
|
|
public sealed partial class MobThresholdsComponent : Component
|
|
{
|
|
[DataField("thresholds", required:true)]
|
|
public SortedDictionary<FixedPoint2, MobState> Thresholds = new();
|
|
|
|
[DataField("triggersAlerts")]
|
|
public bool TriggersAlerts = true;
|
|
|
|
[DataField("currentThresholdState")]
|
|
public MobState CurrentThresholdState;
|
|
|
|
/// <summary>
|
|
/// Whether or not this entity can be revived out of a dead state.
|
|
/// </summary>
|
|
[DataField("allowRevives")]
|
|
public bool AllowRevives;
|
|
}
|
|
|
|
[Serializable, NetSerializable]
|
|
public sealed class MobThresholdsComponentState : ComponentState
|
|
{
|
|
public Dictionary<FixedPoint2, MobState> UnsortedThresholds;
|
|
|
|
public bool TriggersAlerts;
|
|
|
|
public MobState CurrentThresholdState;
|
|
|
|
public bool AllowRevives;
|
|
|
|
public MobThresholdsComponentState(Dictionary<FixedPoint2, MobState> unsortedThresholds, bool triggersAlerts, MobState currentThresholdState, bool allowRevives)
|
|
{
|
|
UnsortedThresholds = unsortedThresholds;
|
|
TriggersAlerts = triggersAlerts;
|
|
CurrentThresholdState = currentThresholdState;
|
|
AllowRevives = allowRevives;
|
|
}
|
|
}
|