Files
tbd-station-14/Content.Shared/Mobs/Components/MobThresholdsComponent.cs

47 lines
1.4 KiB
C#

using Content.Shared.FixedPoint;
using Content.Shared.Mobs.Systems;
using Robust.Shared.GameStates;
using Robust.Shared.Serialization;
namespace Content.Shared.Mobs.Components;
[RegisterComponent, NetworkedComponent]
[Access(typeof(MobThresholdSystem))]
public sealed partial class MobThresholdsComponent : Component
{
[DataField("thresholds", required:true)]
public SortedDictionary<FixedPoint2, MobState> Thresholds = new();
[DataField("triggersAlerts")]
public bool TriggersAlerts = true;
[DataField("currentThresholdState")]
public MobState CurrentThresholdState;
/// <summary>
/// Whether or not this entity can be revived out of a dead state.
/// </summary>
[DataField("allowRevives")]
public bool AllowRevives;
}
[Serializable, NetSerializable]
public sealed class MobThresholdsComponentState : ComponentState
{
public Dictionary<FixedPoint2, MobState> UnsortedThresholds;
public bool TriggersAlerts;
public MobState CurrentThresholdState;
public bool AllowRevives;
public MobThresholdsComponentState(Dictionary<FixedPoint2, MobState> unsortedThresholds, bool triggersAlerts, MobState currentThresholdState, bool allowRevives)
{
UnsortedThresholds = unsortedThresholds;
TriggersAlerts = triggersAlerts;
CurrentThresholdState = currentThresholdState;
AllowRevives = allowRevives;
}
}