39 lines
1.4 KiB
C#
39 lines
1.4 KiB
C#
using Robust.Shared.Prototypes;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
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namespace Content.Server.Anomaly.Components;
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[RegisterComponent]
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public sealed partial class ProjectileAnomalyComponent : Component
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{
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/// <summary>
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/// The prototype of the projectile that will be shot when the anomaly pulses
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/// </summary>
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[DataField("projectilePrototype", required: true, customTypeSerializer: typeof(PrototypeIdSerializer<EntityPrototype>)), ViewVariables(VVAccess.ReadWrite)]
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public string ProjectilePrototype = default!;
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/// <summary>
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/// The speed <see cref="ProjectilePrototype"/> can travel
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/// </summary>
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[DataField("projectileSpeed"), ViewVariables(VVAccess.ReadWrite)]
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public float ProjectileSpeed = 30f;
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/// <summary>
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/// The minimum number of projectiles shot per pulse
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/// </summary>
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[DataField("minProjectiles"), ViewVariables(VVAccess.ReadWrite)]
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public int MinProjectiles = 2;
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/// <summary>
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/// The MAXIMUM number of projectiles shot per pulse
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/// </summary>
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[DataField("maxProjectiles"), ViewVariables(VVAccess.ReadWrite)]
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public int MaxProjectiles = 9;
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/// <summary>
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/// The MAXIMUM range for targeting entities
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/// </summary>
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[DataField("projectileRange"), ViewVariables(VVAccess.ReadWrite)]
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public float ProjectileRange = 50f;
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}
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